hexyz is tower defense game, and a lua library for dealing with hexagonal grids
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README.md

hex.lua

INTRODUCTION [1.1]

this is a library for using hexagonal grids in amulet/lua. it is extremely incomplete. the following list of features is either implemented shoddily, or not at all.

if you want an actual good resource, go to [1.9].

GETTING STARTED [1.2]

//TODO

COORDINATE SYSTEMS [1.3]

as much coordinate manipulation as possible is done internally. depending on the task, uses either Axial, Cube, or Doubled coordinates.

three different ways of returning and sending coordinates:

  • amulet vectors
  • lua tables
  • individual coordinate numbers

so you can use what your graphics library likes best!

MAPS & MAP STORAGE [1.4]

Some map shapes: parallelogram, rectangular, hexagonal, triangular. (and more)

  • storage system based on map shape - see chart:

  •  SHAPE         :                MAP STORAGE                        
    
  • parallelogram : unordered, hash-like OR ordered, array-like

  • rectangular : unordered, hash-like OR ordered, array-like

  • hexagonal : unordered, hash-like OR ordered, array-like

  • triangular : unordered, hash-like OR ordered, array-like

  • ring : ordered, array-like

  • spiral : ordered, array-like**

  • arbitrary : unordered, hash-like

    ** note that a spiral map is just a hexagonal one with a particular order.

CONVENTIONS AND TERMINOLOGY [1.8]

because so many different kinds of coordinate pairs, trios

RESOURCES USED TO DEVELOP THIS LIBRARY, AND FOR WHICH I AM GRATEFUL [1.9]