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README.md

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----- INTRODUCTION [1.1] ---------------------------------------------------
--[[ author@churchianity.ca
# hex.lua
this is a library for using hexagonal grids in amulet/lua.
it is extremely incomplete. the following list of features is
either implemented shoddily, or not at all.
## INTRODUCTION [1.1]
if you want an actual good resource, go to [1.9].
this is a library for using hexagonal grids in amulet/lua.
it is extremely incomplete. the following list of features is
either implemented shoddily, or not at all.
----- COORDINATE SYSTEMS [1.2] ----------------------------------------------
if you want an actual good resource, go to [1.9].
## GETTING STARTED [1.2]
//TODO
## COORDINATE SYSTEMS [1.3]
as much coordinate manipulation as possible is done internally.
depending on the task, uses either Axial, Cube, or Doubled coordinates.
three different ways of returning and sending coordinates:
* as much coordinate manipulation as possible is done internally.
depending on the task, uses either Axial, Cube, or Doubled coordinates.
* amulet vectors
* lua tables
* individual coordinate numbers
* three different ways of returning and sending coordinates:
1) amulet vectors
2) lua tables
3) individual coordinate numbers
so you can use what your graphics library likes best!
so you can use what your graphics library likes best!
----- MAPS & MAP STORAGE [1.3] -------------------------------------------------
## MAPS & MAP STORAGE [1.4]
Some map shapes: parallelogram, rectangular, hexagonal, triangular. (and more)
some map shapes: parallelogram, rectangular, hexagonal, triangular. (and more)
* storage system based on map shape - see chart:
* storage system based on map shape - see chart:
________________________________________________________________________
| SHAPE : MAP STORAGE |
|------------------------------------------------------------------------|
| parallelogram : unordered, hash-like OR ordered, array-like |
| rectangular : unordered, hash-like OR ordered, array-like |
| hexagonal : unordered, hash-like OR ordered, array-like |
| triangular : unordered, hash-like OR ordered, array-like |
| ring : ordered, array-like |
| spiral : ordered, array-like** |
| arbitrary : unordered, hash-like |
|________________________________________________________________________|
* SHAPE : MAP STORAGE
*
* parallelogram : unordered, hash-like OR ordered, array-like
* rectangular : unordered, hash-like OR ordered, array-like
* hexagonal : unordered, hash-like OR ordered, array-like
* triangular : unordered, hash-like OR ordered, array-like
* ring : ordered, array-like
* spiral : ordered, array-like**
* arbitrary : unordered, hash-like
** note that a spiral map is just a hexagonal one with a particular order.
## CONVENTIONS AND TERMINOLOGY [1.8]
----- CONVENTIONS AND TERMINOLOGY [1.8] -----------------------------------------
because so many different kinds of coordinate pairs, trios
because so many different kinds of coordinate pairs, trios
----- RESOURCES USED TO DEVELOP THIS LIBRARY, AND FOR WHICH I AM GRATEFUL [1.9] -
## RESOURCES USED TO DEVELOP THIS LIBRARY, AND FOR WHICH I AM GRATEFUL [1.9]
* https://catlikecoding.com/unity/tutorials/hex-map/
-> unity tutorial for hexagon grids with some useful generalized math.
* [Hex Map 1](https://catlikecoding.com/unity/tutorials/hex-map/) - unity tutorial for hexagon grids with some useful generalized math.
* https://youtube.com/watch?v=fNk_zzaMoSs&list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab
-> amazing series on linear algebra by 3Blue1Brown
* [3Blue1Brown - Essence of Linear Algebra](https://youtube.com/watch?v=fNk_zzaMoSs&list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab) - amazing series on linear algebra by 3Blue1Brown
* https://redblobgames.com/grid/hexagons
-> now THE resource on hexagonal grids on the internet.
* [Hexagonal Grids](https://redblobgames.com/grid/hexagons) - THE resource on hexagonal grids on the internet.
* http://amulet.xyz/doc
-> amulet documentation.
]]
* [Amulet Docs](http://amulet.xyz/doc) - amulet documentation.
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