churchianity
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Warzone2gdd
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Warzone 2 is a concept for a browser-based, hexagonal grid tower defense game. |
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The working title is informal and will be changed. |
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It comes from a browser flash game called Warzone Tower Defense. |
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Javascript, html5 Canvas will be the host. |
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Concept: |
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In warzone tower defense (the original), the most powerful tower you can |
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purchase is the wall block. It isn't a proper tower at 1/4 the real-estate - |
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not to mention the fact it does not have offensive capabilities. The best |
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strategy revolves around figuring out the optimal defensive structure to erect |
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with wall blocks. Warzone 2 wants to continue with this strong gameplay theme |
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of the construction of defensive structures. This differs from the typical |
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tower defense in that the towers really aren't the primary focus. The focus |
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is the landscape + defensive structre on and around which you build the towers. |
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Supporting this theme is a hexagonal 2D grid - 3D would be too avant-garde. |
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Having 50% more directional choice for units will in theory make for much more |
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interesting defensive structures. Along with it is random map generation. |
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Hex tiles will have a variety of properties: |
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- Height Level [-2 .. 2] |
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Tiles can be raised or lowered relative to others. This will effect |
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building, towers, enemy pathing and more. |
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- Plot |
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Tiles can contain natural resources or hazards on top of its natural |
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texture. |
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