diff --git a/Warzone2gdd b/Warzone2gdd deleted file mode 100644 index ce18947..0000000 --- a/Warzone2gdd +++ /dev/null @@ -1,35 +0,0 @@ - - -Warzone 2 is a concept for a browser-based, hexagonal grid tower defense game. - -The working title is informal and will be changed. -It comes from a browser flash game called Warzone Tower Defense. - -Javascript, html5 Canvas will be the host. - - Concept: - - In warzone tower defense (the original), the most powerful tower you can -purchase is the wall block. It isn't a proper tower at 1/4 the real-estate - -not to mention the fact it does not have offensive capabilities. The best -strategy revolves around figuring out the optimal defensive structure to erect -with wall blocks. Warzone 2 wants to continue with this strong gameplay theme -of the construction of defensive structures. This differs from the typical -tower defense in that the towers really aren't the primary focus. The focus -is the landscape + defensive structre on and around which you build the towers. - - Supporting this theme is a hexagonal 2D grid - 3D would be too avant-garde. -Having 50% more directional choice for units will in theory make for much more -interesting defensive structures. Along with it is random map generation. - - Hex tiles will have a variety of properties: - - - Height Level [-2 .. 2] - Tiles can be raised or lowered relative to others. This will effect - building, towers, enemy pathing and more. - - - Plot - Tiles can contain natural resources or hazards on top of its natural - texture. - - -