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map editor use keydown

master
Nicholas Hayashi 3 years ago
parent
commit
2bd48c0926
  1. 8
      src/map-editor.lua

8
src/map-editor.lua

@ -98,22 +98,22 @@ function map_editor_action()
end
if map_editor_state.selected_tile then
if win:key_pressed"a" then
if win:key_down"a" then
-- make the selected tile 'mountain'
map_editor_state.selected_tile.elevation = 0.75
map_editor_state.selected_tile.node("circle").color = map_elevation_color(map_editor_state.selected_tile.elevation)
elseif win:key_pressed"w" then
elseif win:key_down"w" then
-- make the selected tile 'water'
map_editor_state.selected_tile.elevation = -0.75
map_editor_state.selected_tile.node("circle").color = map_elevation_color(map_editor_state.selected_tile.elevation)
elseif win:key_pressed"d" then
elseif win:key_down"d" then
-- make the selected tile 'dirt'
map_editor_state.selected_tile.elevation = 0.25
map_editor_state.selected_tile.node("circle").color = map_elevation_color(map_editor_state.selected_tile.elevation)
elseif win:key_pressed"g" then
elseif win:key_down"g" then
-- make the selected tile 'grass'
map_editor_state.selected_tile.elevation = -0.25
map_editor_state.selected_tile.node("circle").color = map_elevation_color(map_editor_state.selected_tile.elevation)

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