hexyz is tower defense game, and a lua library for dealing with hexagonal grids
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----- [[ WARZONE 2 - HEXAGONAL GRID RESOURCE BASED TOWER DEFENSE GAME]] -------
--[[ author@churchianity.ca
]]
require "hex"
----- [[ DUMMY FUNCTIONS ]] ------------------------------------------------------
function draw_axes()
xaxis = am.line(vec2(-win.width / 2, 0) , vec2(win.width / 2, 0))
yaxis = am.line(vec2(0, -win.height / 2), vec2(0, win.height / 2))
title_scene:append(xaxis)
title_scene:append(yaxis)
end
function rcolor()
return vec4(math.random(20, 80) / 100)
end
function show_hex_coords()
win.scene:action(function()
x, y = unpack(pixel_to_hex(win:mouse_position().x, win:mouse_position().y, layout))
test_scene = (
am.translate(vec2(unpack(hex_to_pixel(x, y, layout))))
^ am.text(string.format("%d, %d", x, y)))
end)
end
local win = am.window {
title = "Warzone 2: Electric Boogaloo",
-- BASE RESOLUTION = 3/4 * WXGA Standard 16:10 Aspect Ratio
width = 1280 * 3 / 4, -- 960
height = 800 * 3 / 4} -- 600
local layout = layout({11, 11},
FLAT_ORIENTATION,
vec2(win.left, win.bottom),
45, 31)
----- [[ MAP RENDERING ]] ------------------------------------------------
function render_map(layout)
coords = rect_map_store(layout)
map = am.group()
for _,v in pairs(coords) do
map:append(am.circle(vec2(unpack(v)), layout.size[1], rcolor(), 6))
end
return map
end
----- [[ MAIN ]] -----------------------------------------------------------
local game_scene = render_map(layout)
local test_scene = am.group()
win.scene = am.group{test_scene, game_scene}
test_scene:action(function()
x, y = unpack(pixel_to_hex(win:mouse_position().x, win:mouse_position().y, layout))
test_scene:replace("text",
am.translate(vec2(unpack(hex_to_pixel(x, y, layout))))
^ am.text(string.format("%d, %d", x, y)))
am.delay(1)
end)