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----- [[ WARZONE 2 - HEXAGONAL GRID RESOURCE BASED TOWER DEFENSE GAME]] ------- --[[ author@churchianity.ca
]]
require "hex"
----- [[ DUMMY FUNCTIONS ]] ------------------------------------------------------
function draw_axes() xaxis = am.line(vec2(-win.width / 2, 0) , vec2(win.width / 2, 0)) yaxis = am.line(vec2(0, -win.height / 2), vec2(0, win.height / 2))
title_scene:append(xaxis) title_scene:append(yaxis) end
function rcolor() return vec4(math.random(20, 80) / 100) end
function show_hex_coords() win.scene:action(function() x, y = unpack(pixel_to_hex(win:mouse_position().x, win:mouse_position().y, layout)) test_scene = ( am.translate(vec2(unpack(hex_to_pixel(x, y, layout)))) ^ am.text(string.format("%d, %d", x, y))) end) end
local win = am.window { title = "Warzone 2: Electric Boogaloo", -- BASE RESOLUTION = 3/4 * WXGA Standard 16:10 Aspect Ratio width = 1280 * 3 / 4, -- 960 height = 800 * 3 / 4} -- 600
local layout = layout({11, 11}, FLAT_ORIENTATION, vec2(win.left, win.bottom), 45, 31)
----- [[ MAP RENDERING ]] ------------------------------------------------
function render_map(layout) coords = rect_map_store(layout) map = am.group()
for _,v in pairs(coords) do map:append(am.circle(vec2(unpack(v)), layout.size[1], rcolor(), 6)) end return map end
----- [[ MAIN ]] -----------------------------------------------------------
local game_scene = render_map(layout) local test_scene = am.group()
win.scene = am.group{test_scene, game_scene}
test_scene:action(function() x, y = unpack(pixel_to_hex(win:mouse_position().x, win:mouse_position().y, layout)) test_scene:replace("text", am.translate(vec2(unpack(hex_to_pixel(x, y, layout)))) ^ am.text(string.format("%d, %d", x, y))) am.delay(1) end)
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