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@ -1,11 +1,7 @@ |
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math.randomseed(os.time()) |
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math.random() |
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math.random() |
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math.random() |
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math.random() |
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-- @TODO |
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-- @TODO |
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-- main |
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-- -- scale menu hexes to window size, right now they look bad on smaller resolutions |
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-- settings menu |
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-- settings menu |
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-- -- make the volume icon clickable |
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-- -- make the volume icon clickable |
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-- -- music volume slider or number input box |
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-- -- music volume slider or number input box |
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@ -32,6 +28,13 @@ math.random() |
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-- -- place towers |
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-- -- place towers |
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-- -- move home? |
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-- -- move home? |
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-- lua's random number generator doesn't really produce random looking values if you don't seed it and discard a few calls first |
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math.randomseed(os.time()) |
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math.random() |
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math.random() |
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math.random() |
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math.random() |
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-- aspect ratios seem like a huge mess |
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-- aspect ratios seem like a huge mess |
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-- for now, i think we should enforce 4:3 |
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-- for now, i think we should enforce 4:3 |
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local RESOLUTION_OPTIONS = { |
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local RESOLUTION_OPTIONS = { |
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@ -55,7 +58,6 @@ settings = am.load_state("settings", "json") or { |
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sound_on = true |
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sound_on = true |
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} |
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} |
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do |
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win = am.window{ |
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win = am.window{ |
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width = settings.window_width, |
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width = settings.window_width, |
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height = settings.window_height, |
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height = settings.window_height, |
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@ -66,7 +68,6 @@ do |
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letterbox = true, |
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letterbox = true, |
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show_cursor = true, |
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show_cursor = true, |
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} |
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} |
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end |
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-- asset interfaces and/or trivial code |
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-- asset interfaces and/or trivial code |
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require "conf" |
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require "conf" |
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@ -74,6 +75,7 @@ require "color" |
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require "sound" |
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require "sound" |
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require "texture" |
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require "texture" |
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-- |
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require "src/entity" |
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require "src/entity" |
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require "src/extra" |
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require "src/extra" |
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require "src/geometry" |
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require "src/geometry" |
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