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clean

master
Nicholas Hayashi 3 years ago
parent
commit
8949e2ab14
  1. 7
      main.lua

7
main.lua

@ -24,7 +24,7 @@ SETTINGS = am.load_state("settings", "json") or {
win = am.window{ win = am.window{
width = SETTINGS.window_width, width = SETTINGS.window_width,
height = SETTINGS.window_height, height = SETTINGS.window_height,
title = "",
title = "hexyz",
mode = SETTINGS.fullscreen and "fullscreen" or "windowed", mode = SETTINGS.fullscreen and "fullscreen" or "windowed",
resizable = true, -- as long as the aspect ratio is maintained via letterboxing resizable = true, -- as long as the aspect ratio is maintained via letterboxing
highdpi = true, highdpi = true,
@ -84,9 +84,6 @@ function main_action(self)
end end
elseif win:key_pressed("f4") then elseif win:key_pressed("f4") then
win:close() win:close()
elseif win:key_pressed("m") then
toggle_mute()
end end
if self"hex_backdrop" then if self"hex_backdrop" then
@ -243,7 +240,7 @@ function make_scene_menu(scene_options, tag, do_curtain)
local position = hex_to_pixel(hex, vec2(spacing), HEX_ORIENTATION.POINTY) local position = hex_to_pixel(hex, vec2(spacing), HEX_ORIENTATION.POINTY)
local option = scene_options[option_index] local option = scene_options[option_index]
local texture = option and option.texture or TEXTURES.SHADED_HEX local texture = option and option.texture or TEXTURES.SHADED_HEX
local color = option and COLORS.TRANSPARENT3 or vec4(0.3)
local color = COLORS.TRANSPARENT3
local node = am.translate(position) local node = am.translate(position)
^ pack_texture_into_sprite(texture, texture.width, texture.height, color) ^ pack_texture_into_sprite(texture, texture.width, texture.height, color)

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