churchianity
6 years ago
4 changed files with 241 additions and 113 deletions
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61hex.lua
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165main.lua
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54sprites.lua
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38util.lua
@ -1,86 +1,177 @@ |
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require"hex" |
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require"util" |
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require"sprites" |
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--[[============================================================================ |
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----- GLOBALS ----- |
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==============================================================================]] |
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----- COLOR CONSTANTS ----- |
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============================================================================]]-- |
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local EIGENGRAU = vec4(0.08, 0.08, 0.11, 1) |
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-- Ethan Schoonover Solarized Colorscheme |
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local BASE03 = vec4(0 , 0.16, 0.21, 1) |
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local BASE02 = vec4(0.02, 0.21, 0.25, 1) |
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local BASE01 = vec4(0.34, 0.43, 0.45, 1) |
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local BASE00 = vec4(0.39, 0.48, 0.51, 1) |
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local BASE0 = vec4(0.51, 0.58, 0.58, 1) |
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local BASE1 = vec4(0.57, 0.63, 0.63, 1) |
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local BASE2 = vec4(0.93, 0.90, 0.83, 1) |
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local BASE3 = vec4(0.99, 0.96, 0.89, 1) |
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local YELLOW = vec4(0.70, 0.53, 0 , 1) |
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local ORANGE = vec4(0.79, 0.29, 0.08, 1) |
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local RED = vec4(0.86, 0.19, 0.18, 1) |
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local MAGENTA = vec4(0.82, 0.21, 0.50, 1) |
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local VIOLET = vec4(0.42, 0.44, 0.76, 1) |
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local BLUE = vec4(0.14, 0.54, 0.82, 1) |
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local CYAN = vec4(0.16, 0.63, 0.59, 1) |
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local GREEN = vec4(0.52, 0.60, 0 , 1) |
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am.ascii_color_map = |
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{ |
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E = EIGENGRAU, |
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K = BASE03, |
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k = BASE02, |
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L = BASE01, |
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l = BASE00, |
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s = BASE0, |
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S = BASE1, |
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w = BASE2, |
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W = BASE3, |
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y = YELLOW, |
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o = ORANGE, |
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r = RED, |
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m = MAGENTA, |
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v = VIOLET, |
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b = BLUE, |
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c = CYAN, |
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g = GREEN |
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} |
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local win = am.window{ |
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-- base resolution = 3/4 * WXGA standard 16:10 |
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--[[============================================================================ |
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----- WINDOW SETUP ----- |
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============================================================================]]-- |
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local win = am.window |
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{ -- base resolution = 3/4 * WXGA standard 16:10 |
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width = 1280 * 3/4, -- 960px |
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height = 800 * 3/4, -- 600px |
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clear_color = vec4(0.01, 34/255, 45/255, 0), |
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title = "Warzone 2: Electric Boogaloo", |
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resizable = false, |
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clear_color = BASE03 |
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} |
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--[[============================================================================ |
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============================================================================]]-- |
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local map = rectangular_map(45, 31) |
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local layout = layout(vec2(-268, win.top - 10)) |
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local map |
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local world = am.group{}:tag"world" |
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--[[============================================================================ |
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----- SCENE GRAPH / NODES ----- |
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============================================================================]]-- |
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local panel; local world; local game; --[[ |
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panel |
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| |
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#------> game ------> win.scene |
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| |
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world |
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--==========================================================================]]-- |
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local backdrop; local menu; local title; --[[ |
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backdrop |
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| |
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#------> title ------> win.scene |
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| |
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menu |
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--[[============================================================================ |
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----- FUNCTIONS ----- |
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==============================================================================]] |
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============================================================================]]-- |
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function keep_time() |
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local offset = am.current_time() |
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function show_hex_coords() |
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world:action(function() |
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world:remove("coords") |
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world:remove("select") |
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world:remove("time") |
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local time_str = string.format("%.2f", am.current_time() - offset) |
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world:append( |
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am.translate(-374, win.top - 10) |
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^ am.text(time_str):tag"time") |
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end) |
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end |
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-- TODO refactor to something like - poll-mouse or mouse-hover event |
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function show_coords() |
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game:action(function() |
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game:remove("coords") |
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game:remove("select") |
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local hex = pixel_to_cube(win:mouse_position(), layout) |
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local mouse = cube_to_offset(hex) |
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if mouse.x > 0 and mouse.x < map.width and |
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mouse.y > 0 and mouse.y < map.height then |
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local text = am.text(string.format("%d,%d", mouse.x, mouse.y)) |
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local coords = am.group{ |
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am.translate(win.right - 25, win.top - 10) |
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^ am.text(string.format("%d,%d", mouse.x, mouse.y)):tag"coords"} |
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world:append(coords) |
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local mask = vec4(1, 1, 1, 0.2) |
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local color = vec4(1, 1, 1, 0.2) |
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local pix = cube_to_pixel(hex, layout) |
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world:append(am.circle(pix, layout.size.x, mask, 6):tag"select") |
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world:append(am.circle(pix, layout.size.x, color, 6):tag"select") |
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end |
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end) |
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end |
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function world_init() |
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function title_init() |
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backdrop = am.group{}:tag"backdrop" |
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menu = am.group{}:tag"menu" |
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title = am.group{menu, backdrop}:tag"title" |
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end |
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function game_init() |
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world = am.group{}:tag"world" |
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panel = am.group{}:tag"panel" |
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game = am.group{world, panel}:tag"game" |
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local hexes = {} |
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for cube,_ in pairs(map) do |
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hexes[math.perlin(cube)] = cube_to_pixel(cube, layout) |
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end |
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world:action(coroutine.create(function() |
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-- init guiblock |
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local bg = am.rect(win.left, win.top, -268, win.bottom):tag"bg" |
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world:append(bg) |
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panel:append(am.rect(win.left, win.top, -268, win.bottom):tag"bg") |
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-- init map |
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map = rectangular_map(45, 31) |
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for hex,elevation in pairs(map) do |
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local pix = cube_to_pixel(hex, layout) |
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for noise, hex in pairs(hexes) do |
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local off = cube_to_offset(hex) |
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local tag = tostring(hex) |
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local color |
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local mask |
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-- testing noise with color |
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color = vec4(1, 1, 1, (elevation + 1) / 2) |
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-- determine cell shading mask based on map position |
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--mask = vec4(0, 0, 0, math.max(((off.x-23)/30)^2, ((off.y-16)/20)^2)) |
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--color = color - mask |
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local mask = vec4(0, 0, 0, math.max(((off.x-23)/30)^2, |
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((off.y-16)/20)^2)) |
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world"bg".color = vec4(0, 43/255, 54/255, am.frame_time) |
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world:prepend(am.circle(pix, layout.size.x, color, 6):tag(tag)) |
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-- determine cell color based on noise |
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local color = vec4(math.random()) - mask |
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panel"bg".color = BASE03/am.frame_time |
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world:prepend(am.circle(hex, 11, color, 6):tag(tag)) |
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am.wait(am.delay(0.01)) |
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end |
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show_hex_coords() |
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show_coords() |
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keep_time() |
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end)) |
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win.scene = world |
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win.scene = game |
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end |
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--[[============================================================================ |
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----- MAIN ----- |
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==============================================================================]] |
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world_init() |
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============================================================================]]-- |
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game_init() |
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@ -0,0 +1,54 @@ |
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grass1 = |
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[[ |
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......gggggggggg...... |
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.....ggggKggggggg..... |
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....ggggggKggggggg.... |
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....gggggggggggggg.... |
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...gggggggggggggggg... |
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...gggggggggggggggg... |
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..gggggggggggggggggg.. |
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..gggggggggggggggggg.. |
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.ggggggggggkggggggggg. |
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ggggggggggmmgggggggggg |
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.gggggggggggggggggggg. |
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..ggggggggglgggggggg.. |
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..gggggggglggggggggg.. |
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...gggggggLgggggggg... |
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...gggggggggggggggg... |
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....ggggggsggggggg.... |
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.....ggggggsgggggg.... |
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.....ggggggSggggg..... |
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......gggggggggg...... |
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]] |
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titlebutton = |
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[[ |
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KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK |
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KwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwK |
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KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK |
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KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK |
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KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK |
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KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK |
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KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK |
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KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK |
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KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK |
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KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK |
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KkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK |
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KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK |
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]] |
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