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@ -221,121 +221,6 @@ do |
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end |
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end |
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function tower_serialize(tower) |
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local serialized = entity_basic_devectored_copy(tower) |
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for i,h in pairs(tower.hexes) do |
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serialized.hexes[i] = { h.x, h.y } |
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end |
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return am.to_json(serialized) |
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end |
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function tower_deserialize(json_string) |
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local tower = entity_basic_json_parse(json_string) |
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for i,h in pairs(tower.hexes) do |
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tower.hexes[i] = vec2(tower.hexes[i][1], tower.hexes[i][2]) |
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end |
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tower.update = get_tower_update_function(tower.type) |
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tower.node = am.translate(tower.position) ^ make_tower_node(tower.type) |
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return tower |
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end |
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function towers_on_hex(hex) |
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local t = {} |
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for tower_index,tower in pairs(state.towers) do |
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if tower then |
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for _,h in pairs(tower.hexes) do |
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if h == hex then |
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table.insert(t, tower_index, tower) |
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break |
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end |
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end |
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end |
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end |
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return t |
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end |
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function tower_on_hex(hex) |
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return table.find(state.towers, function(tower) |
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for _,h in pairs(tower.hexes) do |
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if h == hex then return true end |
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end |
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end) |
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end |
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function tower_type_is_buildable_on(hex, tile, tower_type) |
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-- this function gets polled a lot, and sometimes with nil/false tower types |
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if not tower_type then return false end |
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local blocking_towers = {} |
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local blocking_mobs = {} |
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local has_water = false |
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local has_mountain = false |
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local has_ground = false |
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for _,h in pairs(hex_spiral_map(hex, get_tower_size(tower_type))) do |
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table.merge(blocking_towers, towers_on_hex(h)) |
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table.merge(blocking_mobs, mobs_on_hex(h)) |
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local tile = hex_map_get(state.map, h) |
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-- this should always be true, unless it is possible to place a tower |
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-- where part of the tower overflows the edge of the map |
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if tile then |
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if is_water_elevation(tile.elevation) then |
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has_water = true |
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elseif is_mountain_elevation(tile.elevation) then |
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has_mountain = true |
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else |
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has_ground = true |
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end |
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end |
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end |
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local towers_blocking = table.count(blocking_towers) ~= 0 |
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local mobs_blocking = table.count(blocking_mobs) ~= 0 |
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local blocked = mobs_blocking or towers_blocking |
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if tower_type == TOWER_TYPE.GATTLER then |
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return not (blocked or has_water or has_mountain) |
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elseif tower_type == TOWER_TYPE.HOWITZER then |
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return not (blocked or has_water or has_mountain) |
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elseif tower_type == TOWER_TYPE.REDEYE then |
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return not blocked |
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and not has_water |
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and not has_ground |
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and has_mountain |
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elseif tower_type == TOWER_TYPE.LIGHTHOUSE then |
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local has_water_neighbour = false |
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for _,h in pairs(hex_neighbours(hex)) do |
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local tile = hex_map_get(state.map, h) |
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if tile and tile.elevation < -0.5 then |
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has_water_neighbour = true |
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break |
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end |
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end |
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return not blocked |
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and not has_mountain |
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and not has_water |
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and has_water_neighbour |
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elseif tower_type == TOWER_TYPE.WALL then |
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return not blocked and tile_is_medium_elevation(tile) |
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elseif tower_type == TOWER_TYPE.MOAT then |
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return not blocked and tile_is_medium_elevation(tile) |
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end |
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end |
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local function update_tower_redeye(tower, tower_index) |
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if not tower.target_index then |
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for index,mob in pairs(state.mobs) do |
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@ -516,6 +401,122 @@ local function get_tower_update_function(tower_type) |
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end |
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end |
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function tower_serialize(tower) |
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local serialized = entity_basic_devectored_copy(tower) |
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for i,h in pairs(tower.hexes) do |
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serialized.hexes[i] = { h.x, h.y } |
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end |
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return am.to_json(serialized) |
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end |
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function tower_deserialize(json_string) |
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local tower = entity_basic_json_parse(json_string) |
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for i,h in pairs(tower.hexes) do |
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tower.hexes[i] = vec2(tower.hexes[i][1], tower.hexes[i][2]) |
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end |
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tower.update = get_tower_update_function(tower.type) |
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tower.node = am.translate(tower.position) ^ make_tower_node(tower.type) |
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return tower |
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end |
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function towers_on_hex(hex) |
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local t = {} |
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for tower_index,tower in pairs(state.towers) do |
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if tower then |
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for _,h in pairs(tower.hexes) do |
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if h == hex then |
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table.insert(t, tower_index, tower) |
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break |
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end |
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end |
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end |
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end |
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return t |
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end |
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function tower_on_hex(hex) |
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return table.find(state.towers, function(tower) |
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for _,h in pairs(tower.hexes) do |
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if h == hex then return true end |
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end |
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end) |
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end |
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function tower_type_is_buildable_on(hex, tile, tower_type) |
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-- this function gets polled a lot, and sometimes with nil/false tower types |
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if not tower_type then return false end |
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local blocking_towers = {} |
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local blocking_mobs = {} |
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local has_water = false |
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local has_mountain = false |
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local has_ground = false |
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for _,h in pairs(hex_spiral_map(hex, get_tower_size(tower_type))) do |
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table.merge(blocking_towers, towers_on_hex(h)) |
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table.merge(blocking_mobs, mobs_on_hex(h)) |
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local tile = hex_map_get(state.map, h) |
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-- this should always be true, unless it is possible to place a tower |
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-- where part of the tower overflows the edge of the map |
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if tile then |
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if is_water_elevation(tile.elevation) then |
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has_water = true |
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elseif is_mountain_elevation(tile.elevation) then |
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has_mountain = true |
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else |
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has_ground = true |
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end |
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end |
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end |
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local towers_blocking = table.count(blocking_towers) ~= 0 |
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local mobs_blocking = table.count(blocking_mobs) ~= 0 |
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local blocked = mobs_blocking or towers_blocking |
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if tower_type == TOWER_TYPE.GATTLER then |
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return not (blocked or has_water or has_mountain) |
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elseif tower_type == TOWER_TYPE.HOWITZER then |
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return not (blocked or has_water or has_mountain) |
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elseif tower_type == TOWER_TYPE.REDEYE then |
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return not blocked |
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and not has_water |
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and not has_ground |
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and has_mountain |
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elseif tower_type == TOWER_TYPE.LIGHTHOUSE then |
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local has_water_neighbour = false |
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for _,h in pairs(hex_neighbours(hex)) do |
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local tile = hex_map_get(state.map, h) |
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if tile and tile.elevation < -0.5 then |
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has_water_neighbour = true |
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break |
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end |
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end |
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return not blocked |
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and not has_mountain |
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and not has_water |
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and has_water_neighbour |
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elseif tower_type == TOWER_TYPE.WALL then |
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return not blocked and tile_is_medium_elevation(tile) |
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elseif tower_type == TOWER_TYPE.MOAT then |
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return not blocked and tile_is_medium_elevation(tile) |
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end |
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end |
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function make_and_register_tower(hex, tower_type) |
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local tower = make_basic_entity( |
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hex, |
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