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@ -68,14 +68,7 @@ local function get_top_right_display_text(hex, evenq, centered_evenq, display_ty |
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end |
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local function handle_left_click(hex, tile, tower_type, toolbelt_button) |
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if play_error_sound then |
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play_sfx(SOUNDS.BIRD2) |
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end |
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if flash_tower_cursor then |
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local node = WIN.scene("cursor"):child(1):child(2) |
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node.color = COLORS.CLARET |
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node:action(am.tween(0.1, { color = COLORS.TRANSPARENT })) |
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end |
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end |
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-- initialized later, as part of the init of the toolbelt |
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@ -137,11 +130,19 @@ local function game_action(scene) |
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if WIN:mouse_pressed"left" then |
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if interactable then |
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if buildable then |
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update_money(-get_tower_cost(state.selected_tower_type)) |
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local cost = get_tower_cost(state.selected_tower_type) |
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if cost > state.money then |
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local node = WIN.scene("cursor"):child(2) |
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node.color = COLORS.CLARET |
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node:action(am.tween(0.1, { color = COLORS.TRANSPARENT })) |
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play_sfx(SOUNDS.BIRD2) |
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else |
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update_money(-cost) |
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build_tower(hex, state.selected_tower_type) |
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end |
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end |
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end |
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end |
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if WIN:key_pressed"escape" then |
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game_pause() |
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