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@ -30,7 +30,7 @@ TOWER_SPECS = { |
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}, |
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}, |
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[TOWER_TYPE.HOWITZER] = { |
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[TOWER_TYPE.HOWITZER] = { |
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name = "Howitzer", |
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name = "Howitzer", |
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placement_rules_text = "Place on non-Water", |
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placement_rules_text = "Place on non-Water, non-Mountain or on Walls", |
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short_description = "Fires artillery. Range increases with elevation of terrain underneath.", |
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short_description = "Fires artillery. Range increases with elevation of terrain underneath.", |
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texture = TEXTURES.TOWER_HOWITZER, |
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texture = TEXTURES.TOWER_HOWITZER, |
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icon_texture = TEXTURES.TOWER_HOWITZER_ICON, |
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icon_texture = TEXTURES.TOWER_HOWITZER_ICON, |
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@ -73,7 +73,7 @@ TOWER_SPECS = { |
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cost = 20, |
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cost = 20, |
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range = 0, |
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range = 0, |
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fire_rate = 1, |
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fire_rate = 1, |
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size = 1, |
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size = 0, |
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height = 1, |
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height = 1, |
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}, |
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}, |
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[TOWER_TYPE.LIGHTHOUSE] = { |
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[TOWER_TYPE.LIGHTHOUSE] = { |
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@ -133,7 +133,9 @@ local function make_tower_node(tower_type) |
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elseif tower_type == TOWER_TYPE.HOWITZER then |
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elseif tower_type == TOWER_TYPE.HOWITZER then |
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return am.group{ |
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return am.group{ |
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pack_texture_into_sprite(TEXTURES.HEX_FLOWER, HEX_FLOWER_DIMENSIONS.x, HEX_FLOWER_DIMENSIONS.y), |
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pack_texture_into_sprite(TEXTURES.HEX_FLOWER, HEX_FLOWER_DIMENSIONS.x, HEX_FLOWER_DIMENSIONS.y), |
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am.rotate(0) ^ pack_texture_into_sprite(TEXTURES.CANNON1, 100, 100) |
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am.rotate(state.time or 0) ^ am.group{ |
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pack_texture_into_sprite(TEXTURES.CANNON1, 100, 100) |
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} |
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} |
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} |
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elseif tower_type == TOWER_TYPE.LIGHTHOUSE then |
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elseif tower_type == TOWER_TYPE.LIGHTHOUSE then |
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return am.group{ |
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return am.group{ |
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@ -286,7 +288,7 @@ function tower_type_is_buildable_on(hex, tile, tower_type) |
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end |
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end |
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end |
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end |
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end |
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end |
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return not (blocked or has_water) |
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return not (blocked or has_water or has_mountain) |
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elseif tower_type == TOWER_TYPE.REDEYE then |
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elseif tower_type == TOWER_TYPE.REDEYE then |
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if not mobs_blocking and towers_blocking then |
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if not mobs_blocking and towers_blocking then |
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@ -359,6 +361,7 @@ end |
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function update_tower_howitzer(tower, tower_index) |
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function update_tower_howitzer(tower, tower_index) |
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if not tower.target_index then |
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if not tower.target_index then |
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-- we don't have a target |
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for index,mob in pairs(MOBS) do |
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for index,mob in pairs(MOBS) do |
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if mob then |
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if mob then |
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local d = math.distance(mob.hex, tower.hex) |
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local d = math.distance(mob.hex, tower.hex) |
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@ -368,19 +371,23 @@ function update_tower_howitzer(tower, tower_index) |
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end |
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end |
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end |
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end |
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end |
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end |
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tower.node("rotate").angle = math.wrapf(tower.node("rotate").angle + 0.2 * am.delta_time, math.pi*2) |
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else |
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else |
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-- we should have a target |
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if MOBS[tower.target_index] == false then |
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if MOBS[tower.target_index] == false then |
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-- the target we have was invalidated |
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tower.target_index = false |
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tower.target_index = false |
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elseif (state.time - tower.last_shot_time) > tower.fire_rate then |
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else |
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-- the target we have is valid |
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local mob = MOBS[tower.target_index] |
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local mob = MOBS[tower.target_index] |
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local theta = math.atan((tower.hex.y - mob.hex.y)/(tower.hex.x - mob.hex.x)) |
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local vector = math.normalize(mob.position - tower.position) |
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if (theta - tower.node("rotate").angle) < 0.1 then |
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if (state.time - tower.last_shot_time) > tower.fire_rate then |
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local projectile = make_and_register_projectile( |
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local projectile = make_and_register_projectile( |
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tower.hex, |
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tower.hex, |
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PROJECTILE_TYPE.SHELL, |
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PROJECTILE_TYPE.SHELL, |
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math.normalize(mob.position - tower.position) |
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vector |
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) |
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) |
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-- @HACK, the projectile will explode if it encounters something taller than it, |
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-- @HACK, the projectile will explode if it encounters something taller than it, |
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@ -391,11 +398,13 @@ function update_tower_howitzer(tower, tower_index) |
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tower.last_shot_time = state.time |
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tower.last_shot_time = state.time |
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play_sfx(SOUNDS.EXPLOSION2) |
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play_sfx(SOUNDS.EXPLOSION2) |
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end |
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end |
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else |
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tower.node("rotate").angle = tower.node("rotate").angle + state.time * 0.5 |
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local theta = math.rad(90) - math.atan((tower.position.y - mob.position.y)/(tower.position.x - mob.position.x)) |
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local diff = tower.node("rotate").angle - theta |
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tower.node("rotate").angle = -theta + math.pi/2 |
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end |
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end |
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end |
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end |
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tower.node("rotate").angle = math.wrapf(tower.node("rotate").angle, math.pi*2) |
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end |
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end |
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function update_tower_lighthouse(tower, tower_index) |
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function update_tower_lighthouse(tower, tower_index) |
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@ -449,7 +458,11 @@ function make_and_register_tower(hex, tower_type) |
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tower.fire_rate = spec.fire_rate |
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tower.fire_rate = spec.fire_rate |
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tower.last_shot_time = -spec.fire_rate |
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tower.last_shot_time = -spec.fire_rate |
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tower.size = spec.size |
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tower.size = spec.size |
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tower.hexes = spiral_map(tower.hex, tower.size) |
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if tower.size == 0 then |
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tower.hexes = { tower.hex } |
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else |
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tower.hexes = spiral_map(tower.hex, tower.size) |
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end |
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tower.height = spec.height |
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tower.height = spec.height |
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for _,h in pairs(tower.hexes) do |
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for _,h in pairs(tower.hexes) do |
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@ -466,8 +479,10 @@ function make_and_register_tower(hex, tower_type) |
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end |
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end |
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function build_tower(hex, tower_type) |
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function build_tower(hex, tower_type) |
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make_and_register_tower(hex, tower_type) |
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local tower = make_and_register_tower(hex, tower_type) |
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vplay_sfx(SOUNDS.EXPLOSION4) |
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vplay_sfx(SOUNDS.EXPLOSION4) |
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return tower |
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end |
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end |
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function delete_all_towers() |
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function delete_all_towers() |
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