You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
73 lines
2.9 KiB
73 lines
2.9 KiB
|
|
|
|
local function load_texture(filepath)
|
|
local status, texture = pcall(am.texture2d, filepath)
|
|
|
|
if status then
|
|
return texture
|
|
else
|
|
return am.texture2d("res/bagel.jpg")
|
|
end
|
|
end
|
|
|
|
|
|
TEXTURES = {
|
|
-- note that in amulet, if you prefix paths with './', they fail to be found in the exported data.pak
|
|
LOGO = load_texture("res/logo.png"),
|
|
GEM1 = load_texture("res/gem1.png"),
|
|
|
|
SHADED_HEX = load_texture("res/shaded_hex.png"),
|
|
NEW_GAME_HEX = load_texture("res/newgamehex.png"),
|
|
SAVE_GAME_HEX = load_texture("res/savegamehex.png"),
|
|
LOAD_GAME_HEX = load_texture("res/loadgamehex.png"),
|
|
SETTINGS_HEX = load_texture("res/settingshex.png"),
|
|
MAP_EDITOR_HEX = load_texture("res/mapeditorhex.png"),
|
|
ABOUT_HEX = load_texture("res/abouthex.png"),
|
|
QUIT_HEX = load_texture("res/quithex.png"),
|
|
UNPAUSE_HEX = load_texture("res/unpausehex.png"),
|
|
|
|
CURTAIN = load_texture("res/curtain1.png"),
|
|
|
|
-- gui stuff
|
|
BUTTON1 = load_texture("res/button1.png"),
|
|
WIDER_BUTTON1 = load_texture("res/wider_button1.png"),
|
|
TAB_ICON = load_texture("res/tab_icon.png"),
|
|
GUI_SLIDER = load_texture("res/slider.png"),
|
|
GEAR = load_texture("res/gear.png"),
|
|
|
|
SELECT_BOX_ICON = load_texture("res/select_box.png"),
|
|
|
|
-- tower stuff
|
|
TOWER_WALL = load_texture("res/tower_wall.png"),
|
|
TOWER_WALL_ICON = load_texture("res/tower_wall_icon.png"),
|
|
TOWER_HOWITZER = load_texture("res/tower_howitzer.png"),
|
|
CANNON1 = load_texture("res/cannon1.png"),
|
|
TOWER_HOWITZER_ICON = load_texture("res/tower_howitzer_icon.png"),
|
|
TOWER_REDEYE = load_texture("res/tower_redeye.png"),
|
|
TOWER_REDEYE_ICON = load_texture("res/tower_redeye_icon.png"),
|
|
TOWER_MOAT = load_texture("res/tower_moat.png"),
|
|
TOWER_MOAT_ICON = load_texture("res/tower_moat_icon.png"),
|
|
TOWER_RADAR = load_texture("res/tower_radar.png"),
|
|
TOWER_RADAR_ICON = load_texture("res/tower_radar_icon.png"),
|
|
TOWER_LIGHTHOUSE = load_texture("res/tower_lighthouse.png"),
|
|
TOWER_LIGHTHOUSE_ICON = load_texture("res/tower_lighthouse_icon.png"),
|
|
|
|
HEX_FLOWER = load_texture("res/thing.png"),
|
|
|
|
-- mob stuff
|
|
MOB_BEEPER = load_texture("res/mob_beeper.png"),
|
|
MOB_SPOODER = load_texture("res/mob_spooder.png"),
|
|
}
|
|
|
|
function pack_texture_into_sprite(texture, width, height, color)
|
|
local sprite = am.sprite{
|
|
texture = texture,
|
|
s1 = 0, s2 = 1, t1 = 0, t2 = 1,
|
|
x1 = 0, x2 = width, width = width,
|
|
y1 = 0, y2 = height, height = height
|
|
}
|
|
|
|
sprite.color = color or vec4(1)
|
|
return sprite
|
|
end
|
|
|