hexyz is tower defense game, and a lua library for dealing with hexagonal grids
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----- [[ WARZONE 2 - HEXAGONAL GRID RESOURCE BASED TOWER DEFENSE GAME]] -------
--[[ author@churchianity.ca
]]
require "hex"
----- [[ DUMMY FUNCTIONS ]] ----------------------------------------------------
function show_hex_coords(map)
test_scene:action(function()
mouse_position = vec2(win:mouse_position().x, win:mouse_position().y)
hex = map.retrieve(mouse_position)
test_scene:remove("text")
test_scene:append(am.translate(win.right - 30, win.top - 10)
^ am.text(string.format("%d,%d", hex.s, hex.t)))
end)
end
function rcolor()
return vec4(math.random(20, 80) / 100)
end
----- [[ BLAH BLAH LBAH ]] -----------------------------------------------
win = am.window {
title = "Warzone 2: Electric Boogaloo",
-- BASE RESOLUTION = 3/4 * WXGA Standard 16:10 Aspect Ratio
width = 1280 * 3 / 4, -- 960
height = 800 * 3 / 4} -- 600
----- [[ MAP RENDERING ]] ------------------------------------------------
function game_scene(layout)
map = map_rectangular_init(layout, 45, 31)
hexagons = am.group()
for _,hex in pairs(map) do
hexagons:append(
am.circle(hex, layout.size.x, rcolor(), 6):tag(tostring(hex)))
end
return hexagons
end
----- [[ MAIN ]] -----------------------------------------------------------
map = {}
game_scene = game_scene(layout_init(vec2(win.left, win.bottom)))
test_scene = am.group()
win.scene = am.group{test_scene, game_scene}
show_hex_coords(map)