You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
97 lines
3.7 KiB
97 lines
3.7 KiB
----- [[ WARZONE 2 - HEXAGONAL GRID RESOURCE BASED TOWER DEFENSE GAME]] --------
|
|
--[[ author@churchianity.ca
|
|
]]
|
|
|
|
require"hex"
|
|
require"util"
|
|
|
|
------ [[ GLOBALS ]] -----------------------------------------------------------
|
|
|
|
local win = am.window{
|
|
-- BASE RESOLUTION = 3/4 * WXGA Standard 16:10
|
|
width = 1280 * 3 / 4, -- 960px
|
|
height = 800 * 3 / 4, -- 600px
|
|
title = "Warzone 2: Electric Boogaloo",
|
|
resizable = false
|
|
}
|
|
|
|
local layout = layout(vec2(-268, win.bottom))
|
|
local map = rectangular_map(45, 31)
|
|
local world = am.group{}:tag"world"
|
|
|
|
----- [[ SPRITES ]] ------------------------------------------------------------
|
|
|
|
-- modified ethan shoonover solarized colortheme
|
|
am.ascii_color_map = {
|
|
E = vec4( 22/255, 22/255, 29/255, 1), -- eigengrau
|
|
|
|
K = vec4( 0, 43/255, 54/255, 1), -- dark navy
|
|
k = vec4( 7/255, 54/255, 66/255, 1), -- navy
|
|
L = vec4( 88/255, 110/255, 117/255, 1), -- gray1
|
|
l = vec4(101/255, 123/255, 131/255, 1), -- gray2
|
|
|
|
s = vec4(131/255, 148/255, 150/255, 1), -- gray3
|
|
S = vec4(147/255, 161/255, 161/255, 1), -- gray4
|
|
w = vec4(238/255, 232/255, 213/255, 1), -- bone
|
|
W = vec4(253/255, 246/255, 227/255, 1), -- white
|
|
|
|
y = vec4(181/255, 137/255, 0, 1), -- yellow
|
|
o = vec4(203/255, 75/255, 22/255, 1), -- orange
|
|
r = vec4(220/255, 50/255, 47/255, 1), -- red
|
|
m = vec4(211/255, 54/255, 130/255, 1), -- magenta
|
|
v = vec4(108/255, 113/255, 196/255, 1), -- violet
|
|
b = vec4( 38/255, 139/255, 210/255, 1), -- blue
|
|
c = vec4( 42/255, 161/255, 152/255, 1), -- cyan
|
|
g = vec4(133/255, 153/255, 0, 1) -- green
|
|
}
|
|
local titlebutton =
|
|
[[
|
|
KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
|
|
KwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwK
|
|
KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK
|
|
KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK
|
|
KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK
|
|
KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK
|
|
KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK
|
|
KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK
|
|
KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK
|
|
KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK
|
|
KkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK
|
|
KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
|
|
]]
|
|
----- [[ FUNCTIONS ]] ----------------------------------------------------------
|
|
|
|
function show_axes()
|
|
local xaxis = am.line(vec2(win.left, 0), vec2(win.right, 0))
|
|
local yaxis = am.line(vec2(0, win.top), vec2(0, win.bottom))
|
|
win.scene:append(am.translate(0, 0) ^ am.group{xaxis, yaxis}:tag"axes")
|
|
end
|
|
|
|
function show_hex_coords()
|
|
win.scene:action(function()
|
|
win.scene:remove("coords")
|
|
|
|
local mouse = axial_to_doubled(pixel_to_hex(win:mouse_position(), layout))
|
|
|
|
if mouse.x > 0 and mouse.x < 45 and mouse.y < 0 and mouse.y > -63 then
|
|
local coords = am.group{
|
|
am.translate(win.left + 30, win.top - 10)
|
|
^ am.text(string.format("%d,%d", mouse.x, mouse.y)):tag"coords"}
|
|
win.scene:append(coords)
|
|
end
|
|
end)
|
|
end
|
|
|
|
function init()
|
|
for hex,_ in pairs(map) do
|
|
local pix = hex_to_pixel(hex, layout)
|
|
world:append(am.circle(pix, 11, rhue(1), 6))
|
|
end
|
|
|
|
win.scene = world
|
|
end
|
|
|
|
----- [[ MAIN ]] ---------------------------------------------------------------
|
|
|
|
init()
|
|
show_hex_coords()
|