hexyz is tower defense game, and a lua library for dealing with hexagonal grids
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COLORS = {
TRANSPARENT = vec4(0.6),
-- tones
WHITE = vec4(0.8, 0.8, 0.7, 1),
BLACK = vec4(0, 0, 0.02, 1),
VERY_DARK_GRAY = vec4(35/255, 35/255, 25/255, 1),
TRUE_BLACK = vec4(0, 0, 0, 1),
-- non-standard hues
WATER = vec4(0.12, 0.25, 0.3, 1),
GRASS = vec4(0.10, 0.25, 0.10, 1),
DIRT = vec4(0.22, 0.20, 0.10, 1),
MOUNTAIN = vec4(0.95, 0.30, 0.20, 1),
-- hues
SUNRAY = vec4(228/255, 179/255, 99/255, 1),
MAGENTA = vec4( 1, 0, 1, 1),
TEAL = vec4( 16/255, 126/255, 124/244, 1),
YALE_BLUE = vec4( 4/255, 75/255, 127/255, 1),
OLIVE = vec4(111/255, 124/254, 18/255, 1),
LIGHT_CYAN = vec4(224/255, 251/255, 252/255, 1),
PALE_SILVER = vec4(193/255, 178/255, 171/255, 1),
CLARET = vec4(139/255, 30/255, 63/255, 1),
BISTRO = vec4( 73/255, 44/255, 29/255, 1),
DEEP_SPACE_SPARKLE = vec4( 61/255, 90/255, 108/255, 1),
WHEAT = vec4(225/255, 202/255, 150/255, 1)
}