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				SEEED 1835 has bad start
@TODO test optimizing pathfinding via breadth first search/djikstra
MAP RESOURCES
- spawn diamonds or special floating resources that give you bonuses for building on, whether it's score, money, or boosting the effectiveness of the tower you place on top, etc.
- killing certain mobs may cause these resources to spawn on the hex they died on
towers:
- 
redeye long-range laser tower only buildable on mountains and upgraded walls 
- 
lighthouse light-emitting static tower only buildable on tiles adjacent to water mobs strongly prefer to path around lighthouses 
- 
wall some fraction of the height of the tallest mountain makes mob pathing more difficult upgrades: - fortifications - lets you build some qualifying towers on top of this tower - spikes - mobs take damage when climbing 
- 
moat some fraction of the depth of the deepest lake makes mob pathing more difficult upgrades: - alligators - mobs take damage while swimming