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81 lines
3.2 KiB
81 lines
3.2 KiB
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local fail_count = 0
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local function load_texture(filepath)
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local status, texture = pcall(am.texture2d, filepath)
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if status then
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return texture
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else
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fail_count = fail_count + 1
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return am.texture2d("res/bagel.jpg")
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end
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end
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TEXTURES = {
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-- note that in amulet, if you prefix paths with './', they fail to be found in the exported data.pak
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LOGO = load_texture("res/logo.png"),
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GEM1 = load_texture("res/gem1.png"),
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SHADED_HEX = load_texture("res/shaded_hex.png"),
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NEW_GAME_HEX = load_texture("res/newgamehex.png"),
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SAVE_GAME_HEX = load_texture("res/savegamehex.png"),
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LOAD_GAME_HEX = load_texture("res/loadgamehex.png"),
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SETTINGS_HEX = load_texture("res/settingshex.png"),
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MAP_EDITOR_HEX = load_texture("res/mapeditorhex.png"),
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ABOUT_HEX = load_texture("res/abouthex.png"),
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QUIT_HEX = load_texture("res/quithex.png"),
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UNPAUSE_HEX = load_texture("res/unpausehex.png"),
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CURTAIN = load_texture("res/curtain1.png"),
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SOUND_ON1 = load_texture("res/sound-on.png"),
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SOUND_OFF = load_texture("res/sound-off.png"),
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-- gui stuff
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BUTTON1 = load_texture("res/button1.png"),
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WIDER_BUTTON1 = load_texture("res/wider_button1.png"),
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TAB_ICON = load_texture("res/tab_icon.png"),
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GEAR = load_texture("res/gear.png"),
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SELECT_BOX = load_texture("res/select_box.png"),
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-- tower stuff
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TOWER_WALL = load_texture("res/tower_wall.png"),
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TOWER_WALL_ICON = load_texture("res/tower_wall_icon.png"),
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TOWER_GATTLER = load_texture("res/tower_gattler.png"),
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TOWER_GATTLER_ICON = load_texture("res/tower_gattler_icon.png"),
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TOWER_HOWITZER = load_texture("res/tower_howitzer.png"),
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TOWER_HOWITZER_ICON = load_texture("res/tower_howitzer_icon.png"),
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TOWER_REDEYE = load_texture("res/tower_redeye.png"),
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TOWER_REDEYE_ICON = load_texture("res/tower_redeye_icon.png"),
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TOWER_MOAT = load_texture("res/tower_moat.png"),
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TOWER_MOAT_ICON = load_texture("res/tower_moat_icon.png"),
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TOWER_RADAR = load_texture("res/tower_radar4.png"),
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TOWER_RADAR_ICON = load_texture("res/tower_radar_icon.png"),
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TOWER_LIGHTHOUSE = load_texture("res/tower_lighthouse.png"),
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TOWER_LIGHTHOUSE_ICON = load_texture("res/tower_lighthouse_icon.png"),
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HEX_FLOWER = load_texture("res/thing.png"),
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-- mob stuff
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MOB_BEEPER = load_texture("res/mob_beeper.png"),
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MOB_SPOODER = load_texture("res/mob_spooder.png"),
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}
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function pack_texture_into_sprite(texture, width, height, color)
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local sprite = am.sprite{
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texture = texture,
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s1 = 0, s2 = 1, t1 = 0, t2 = 1,
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x1 = 0, x2 = width, width = width,
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y1 = 0, y2 = height, height = height
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}
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if color then sprite.color = color end
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return sprite
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end
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if fail_count > 0 then
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log("failed to load %d texture(s)", fail_count)
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end
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