hexyz is tower defense game, and a lua library for dealing with hexagonal grids
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local function load_texture(filepath)
local status, texture = pcall(am.texture2d, filepath)
if status then
return texture
else
return am.texture2d("res/bagel.jpg")
end
end
TEXTURES = {
-- note that in amulet, if you prefix paths with './', they fail to be found in the exported data.pak
LOGO = load_texture("res/logo.png"),
GEM1 = load_texture("res/gem1.png"),
SHADED_HEX = load_texture("res/shaded_hex.png"),
NEW_GAME_HEX = load_texture("res/newgamehex.png"),
SAVE_GAME_HEX = load_texture("res/savegamehex.png"),
LOAD_GAME_HEX = load_texture("res/loadgamehex.png"),
SETTINGS_HEX = load_texture("res/settingshex.png"),
MAP_EDITOR_HEX = load_texture("res/mapeditorhex.png"),
ABOUT_HEX = load_texture("res/abouthex.png"),
QUIT_HEX = load_texture("res/quithex.png"),
UNPAUSE_HEX = load_texture("res/unpausehex.png"),
CURTAIN = load_texture("res/curtain1.png"),
-- gui stuff
BUTTON1 = load_texture("res/button1.png"),
WIDER_BUTTON1 = load_texture("res/wider_button1.png"),
TAB_ICON = load_texture("res/tab_icon.png"),
GUI_SLIDER = load_texture("res/slider.png"),
GEAR = load_texture("res/gear.png"),
SELECT_BOX = load_texture("res/select_box.png"),
-- tower stuff
TOWER_WALL = load_texture("res/tower_wall.png"),
TOWER_WALL_ICON = load_texture("res/tower_wall_icon.png"),
TOWER_HOWITZER = load_texture("res/tower_howitzer.png"),
CANNON1 = load_texture("res/cannon1.png"),
TOWER_HOWITZER_ICON = load_texture("res/tower_howitzer_icon.png"),
TOWER_REDEYE = load_texture("res/tower_redeye.png"),
TOWER_REDEYE_ICON = load_texture("res/tower_redeye_icon.png"),
TOWER_MOAT = load_texture("res/tower_moat.png"),
TOWER_MOAT_ICON = load_texture("res/tower_moat_icon.png"),
TOWER_RADAR = load_texture("res/tower_radar4.png"),
TOWER_RADAR_ICON = load_texture("res/tower_radar_icon.png"),
TOWER_LIGHTHOUSE = load_texture("res/tower_lighthouse.png"),
TOWER_LIGHTHOUSE_ICON = load_texture("res/tower_lighthouse_icon.png"),
HEX_FLOWER = load_texture("res/thing.png"),
-- mob stuff
MOB_BEEPER = load_texture("res/mob_beeper.png"),
MOB_SPOODER = load_texture("res/mob_spooder.png"),
}
function pack_texture_into_sprite(texture, width, height, color)
local sprite = am.sprite{
texture = texture,
s1 = 0, s2 = 1, t1 = 0, t2 = 1,
x1 = 0, x2 = width, width = width,
y1 = 0, y2 = height, height = height
}
if color then sprite.color = color end
return sprite
end