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111 lines
4.1 KiB
111 lines
4.1 KiB
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local IMG_FILE_PREFIX = "res/img/"
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local function load_texture(filepath)
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local path = IMG_FILE_PREFIX .. filepath
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local status, texture = pcall(am.texture2d, path)
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if status then
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return texture
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else
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log("failed to load texture at path: " .. path)
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return am.texture2d(IMG_FILE_PREFIX .. "bagel.jpg")
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end
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end
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TEXTURES = {
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-- note that in amulet, if you prefix paths with './', they fail to be found in the exported data.pak
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WHITE = load_texture("white-texture.png"),
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LOGO = load_texture("logo.png"),
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GEM1 = load_texture("gem1.png"),
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SHADED_HEX = load_texture("shaded_hex.png"),
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NEW_GAME_HEX = load_texture("newgamehex.png"),
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SAVE_GAME_HEX = load_texture("savegamehex.png"),
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LOAD_GAME_HEX = load_texture("loadgamehex.png"),
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SETTINGS_HEX = load_texture("settingshex.png"),
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MAP_EDITOR_HEX = load_texture("mapeditorhex.png"),
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ABOUT_HEX = load_texture("abouthex.png"),
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QUIT_HEX = load_texture("quithex.png"),
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UNPAUSE_HEX = load_texture("unpausehex.png"),
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MAIN_MENU_HEX = load_texture("mainmenuhex.png"),
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SEED_COLON_TEXT = load_texture("seed_colon_text.png"),
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CURTAIN = load_texture("curtain1.png"),
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SOUND_ON1 = load_texture("sound-on.png"),
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SOUND_OFF = load_texture("sound-off.png"),
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-- gui stuff
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BUTTON1 = load_texture("button1.png"),
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WIDER_BUTTON1 = load_texture("wider_button1.png"),
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GEAR = load_texture("gear.png"),
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SELECT_BOX = load_texture("select_box.png"),
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TOWER_WALL0 = load_texture("wall0.png"),
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-- tower stuff
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TOWER_WALL = load_texture("tower_wall.png"),
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TOWER_WALL_ICON = load_texture("tower_wall_icon.png"),
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TOWER_GATTLER = load_texture("tower_gattler.png"),
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TOWER_GATTLER_ICON = load_texture("tower_gattler_icon.png"),
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TOWER_HOWITZER = load_texture("tower_howitzer.png"),
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TOWER_HOWITZER_ICON = load_texture("tower_howitzer_icon.png"),
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TOWER_REDEYE = load_texture("tower_redeye.png"),
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TOWER_REDEYE_ICON = load_texture("tower_redeye_icon.png"),
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TOWER_MOAT = load_texture("tower_moat.png"),
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TOWER_MOAT_ICON = load_texture("tower_moat_icon.png"),
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TOWER_RADAR = load_texture("tower_radar.png"),
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TOWER_RADAR_ICON = load_texture("tower_radar_icon.png"),
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TOWER_LIGHTHOUSE = load_texture("tower_lighthouse.png"),
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TOWER_LIGHTHOUSE_ICON = load_texture("tower_lighthouse_icon.png"),
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TOWER_FARM = load_texture("farm2.png"),
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TOWER_FARM_ICON = load_texture("farm2.png"),
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-- mob stuff
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MOB_BEEPER = load_texture("mob_beeper.png"),
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MOB_SPOODER = load_texture("mob_spooder.png"),
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MOB_VELKOOZ = load_texture("mob_velkooz.png"),
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MOB_VELKOOZ1 = load_texture("mob_velkooz1.png"),
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MOB_VELKOOZ2 = load_texture("mob_velkooz2.png"),
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MOB_VELKOOZ3 = load_texture("mob_velkooz3.png"),
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}
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function pack_texture_into_sprite(
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texture,
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width,
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height,
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color,
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s1,
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s2,
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t1,
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t2
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)
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local width, height = width or texture.width, height or texture.height
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local sprite = am.sprite{
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texture = texture,
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s1 = s1 or 0, s2 = s2 or 1, t1 = t1 or 0, t2 = t2 or 1,
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x1 = 0, x2 = width, width = width,
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y1 = 0, y2 = height, height = height
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}
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if color then sprite.color = color end
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return sprite
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end
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function update_sprite(sprite, texture, width, height, s1, t1, s2, t2)
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local s1, t1, s2, t2 = s1 or 0, t1 or 0, s2 or 1, t2 or 1
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local width, height = width or texture.width, height or texture.height
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sprite.source = {
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texture = texture,
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s1 = s1, t1 = t1, s2 = s2, t2 = t2,
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x1 = 0, x2 = width, width = width,
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y1 = 0, y2 = height, height = height
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}
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end
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