You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
296 lines
8.4 KiB
296 lines
8.4 KiB
|
|
-- all 4:3 aspect ratio
|
|
local RESOLUTION_OPTIONS = {
|
|
{ width = 1440, height = 1080 },
|
|
{ width = 1400, height = 1050 }, -- seems like a good default one
|
|
{ width = 1280, height = 960 },
|
|
{ width = 1152, height = 864 },
|
|
{ width = 1024, height = 768 },
|
|
{ width = 960, height = 720 },
|
|
{ width = 832, height = 624 },
|
|
{ width = 800, height = 600 },
|
|
}
|
|
local DEFAULT_RESOLUTION = RESOLUTION_OPTIONS[2]
|
|
|
|
SETTINGS = am.load_state("settings", "json") or {
|
|
fullscreen = false,
|
|
window_width = DEFAULT_RESOLUTION.width,
|
|
window_height = DEFAULT_RESOLUTION.height,
|
|
music_volume = 0.2,
|
|
sfx_volume = 0.1,
|
|
sound_on = true
|
|
}
|
|
|
|
win = am.window{
|
|
width = SETTINGS.window_width,
|
|
height = SETTINGS.window_height,
|
|
title = "",
|
|
mode = SETTINGS.fullscreen and "fullscreen" or "windowed",
|
|
resizable = false,
|
|
highdpi = true,
|
|
letterbox = true,
|
|
show_cursor = true,
|
|
clear_color = vec4(0),
|
|
}
|
|
|
|
-- top right display types
|
|
-- different scenes overlay different content in the top right of the screen
|
|
-- f1 toggles what is displayed in the top right of the screen in some scenes
|
|
TRDTS = {
|
|
NOTHING = 0,
|
|
CENTERED_EVENQ = 1,
|
|
EVENQ = 2,
|
|
HEX = 3,
|
|
PLATFORM = 4,
|
|
PERF = 5,
|
|
SEED = 6,
|
|
TILE = 7,
|
|
}
|
|
|
|
function make_top_right_display_node()
|
|
return am.translate(win.right - 10, win.top - 15)
|
|
^ am.text("", "right", "top"):tag"top_right_display"
|
|
end
|
|
|
|
require "conf"
|
|
|
|
-- library/standard code (ours)
|
|
require "lib/random"
|
|
require "lib/extra"
|
|
require "lib/memory"
|
|
require "lib/geometry"
|
|
require "lib/gui"
|
|
require "lib/color"
|
|
require "lib/sound"
|
|
require "lib/texture"
|
|
|
|
-- other internal dependencies
|
|
require "src/hexyz"
|
|
require "src/grid"
|
|
require "src/game"
|
|
require "src/tower"
|
|
require "src/mob"
|
|
require "src/map-editor"
|
|
require "src/entity"
|
|
require "src/projectile"
|
|
|
|
function main_action(self)
|
|
if win:key_pressed("escape") then
|
|
if game then
|
|
unpause(self)
|
|
else
|
|
--win:close()
|
|
end
|
|
elseif win:key_pressed("f4") then
|
|
win:close()
|
|
|
|
elseif win:key_pressed("m") then
|
|
toggle_mute()
|
|
end
|
|
|
|
if self"hex_backdrop" then
|
|
self"hex_backdrop""rotate".angle = math.wrapf(self"hex_backdrop""rotate".angle - 0.005 * am.delta_time, math.pi*2)
|
|
end
|
|
end
|
|
|
|
function main_scene(do_backdrop, do_logo)
|
|
local group = am.group()
|
|
|
|
if do_backdrop then
|
|
local map = hex_hexagonal_map(30)
|
|
local hex_backdrop = (am.rotate(0) ^ am.group()):tag"hex_backdrop"
|
|
for i,_ in pairs(map) do
|
|
for j,n in pairs(map[i]) do
|
|
local color = map_elevation_to_color(n)
|
|
color = color{a=color.a - 0.1}
|
|
|
|
local node = am.translate(hex_to_pixel(vec2(i, j), vec2(HEX_SIZE)))
|
|
^ am.circle(vec2(0), HEX_SIZE, vec4(0), 6)
|
|
|
|
node"circle":action(am.tween(0.6, { color = color }))
|
|
|
|
hex_backdrop:append(node)
|
|
end
|
|
end
|
|
group:append(hex_backdrop)
|
|
|
|
else
|
|
group:append(
|
|
pack_texture_into_sprite(TEXTURES.CURTAIN, win.width, win.height)
|
|
)
|
|
end
|
|
|
|
-- version/author info
|
|
group:append(
|
|
am.translate(win.right - 10, win.bottom + 10)
|
|
^ am.text(string.format("v%s, by %s", version, author), COLORS.WHITE, "right", "bottom")
|
|
)
|
|
|
|
if do_logo then
|
|
local position = vec2(0, win.top - 20 - TEXTURES.LOGO.height/2)
|
|
local logo =
|
|
am.translate(position)
|
|
^ pack_texture_into_sprite(TEXTURES.LOGO, TEXTURES.LOGO.width, TEXTURES.LOGO.height)
|
|
|
|
local selected = false
|
|
logo:action(function(self)
|
|
local mouse = win:mouse_position()
|
|
if math.distance(mouse, position) < TEXTURES.LOGO.height/2 then
|
|
selected = true
|
|
self"sprite".color = vec4(1)
|
|
if win:mouse_pressed("left") then
|
|
vplay_sfx(math.random(1000000000))
|
|
end
|
|
else
|
|
selected = false
|
|
self"sprite".color = vec4(0.95)
|
|
end
|
|
end)
|
|
|
|
group:append(logo)
|
|
end
|
|
|
|
local seed_textfield, get_seed_textfield_value = gui_make_textfield{
|
|
position = vec2(win.left + 150, 50),
|
|
dimensions = vec2(200, 40),
|
|
max = 9,
|
|
validate = function(string)
|
|
return not string.match(string, "%D")
|
|
end,
|
|
}
|
|
group:append(
|
|
seed_textfield
|
|
)
|
|
|
|
local main_scene_options = {
|
|
false,
|
|
{
|
|
texture = TEXTURES.NEW_GAME_HEX,
|
|
action = function()
|
|
game_init(nil, tonumber(get_seed_textfield_value()))
|
|
end
|
|
},
|
|
false,
|
|
false,
|
|
false,
|
|
{
|
|
texture = TEXTURES.LOAD_GAME_HEX,
|
|
action = function()
|
|
local save = am.load_state("save", "json")
|
|
|
|
if save then
|
|
game_init(save)
|
|
else
|
|
gui_alert("no saved games")
|
|
end
|
|
end
|
|
},
|
|
{
|
|
texture = TEXTURES.MAP_EDITOR_HEX,
|
|
action = function()
|
|
map_editor_init()
|
|
end
|
|
},
|
|
false,
|
|
{
|
|
texture = TEXTURES.SETTINGS_HEX,
|
|
action = function()
|
|
gui_alert("not yet :)")
|
|
end
|
|
},
|
|
{
|
|
texture = TEXTURES.QUIT_HEX,
|
|
action = function()
|
|
win:close()
|
|
end
|
|
},
|
|
false
|
|
}
|
|
|
|
group:append(make_scene_menu(main_scene_options, "main_menu"))
|
|
|
|
group:action(main_action)
|
|
return group
|
|
end
|
|
|
|
function make_scene_menu(scene_options, tag)
|
|
-- calculate the dimensions of the whole grid
|
|
local spacing = 150
|
|
local grid_width = 6
|
|
local grid_height = 2
|
|
local hhs = hex_horizontal_spacing(spacing)
|
|
local hvs = hex_vertical_spacing(spacing)
|
|
local grid_pixel_width = grid_width * hhs
|
|
local grid_pixel_height = grid_height * hvs
|
|
local pixel_offset = vec2(-grid_pixel_width/2, win.bottom + hex_height(spacing)/2 + 20)
|
|
|
|
-- generate a map of hexagons (the menu is made up of two rows of hexes) and populate their locations with buttons from the provided options
|
|
local map = hex_rectangular_map(grid_width, grid_height, HEX_ORIENTATION.POINTY)
|
|
local group = am.group():tag(tag or "menu")
|
|
local option_index = 1
|
|
for i,_ in pairs(map) do
|
|
for j,_ in pairs(map[i]) do
|
|
local hex = vec2(i, j)
|
|
local position = hex_to_pixel(hex, vec2(spacing), HEX_ORIENTATION.POINTY)
|
|
local option = scene_options[option_index]
|
|
local texture = option and option.texture or TEXTURES.SHADED_HEX
|
|
local color = option and COLORS.TRANSPARENT3 or vec4(0.3)
|
|
local node = am.translate(position)
|
|
^ pack_texture_into_sprite(texture, texture.width, texture.height, color)
|
|
|
|
hex_map_set(map, i, j, {
|
|
node = node,
|
|
option = option
|
|
})
|
|
local tile = hex_map_get(map, i, j)
|
|
|
|
local selected = false
|
|
node:action(function(self)
|
|
local mouse = win:mouse_position()
|
|
local hex_ = pixel_to_hex(mouse - pixel_offset, vec2(spacing), HEX_ORIENTATION.POINTY)
|
|
|
|
if tile.option then
|
|
if hex == hex_ then
|
|
if not selected then
|
|
play_sfx(SOUNDS.SELECT1)
|
|
end
|
|
selected = true
|
|
tile.node"sprite".color = vec4(1)
|
|
|
|
if win:mouse_pressed("left") then
|
|
tile.option.action()
|
|
end
|
|
else
|
|
selected = false
|
|
tile.node"sprite".color = COLORS.TRANSPARENT3
|
|
end
|
|
end
|
|
end)
|
|
|
|
group:append(node)
|
|
option_index = option_index + 1
|
|
end
|
|
end
|
|
|
|
return am.translate(pixel_offset) ^ group
|
|
end
|
|
|
|
function switch_context(scene, action)
|
|
win.scene:remove("menu")
|
|
|
|
if action then
|
|
win.scene:replace("context", scene:action(action):tag"context")
|
|
else
|
|
win.scene:replace("context", scene:tag"context")
|
|
end
|
|
end
|
|
|
|
function init()
|
|
init_entity_specs()
|
|
switch_context(main_scene(true, true))
|
|
end
|
|
|
|
win.scene = am.group(am.group():tag"context")
|
|
init()
|
|
noglobals()
|
|
|