hexyz is tower defense game, and a lua library for dealing with hexagonal grids
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

86 lines
2.3 KiB

----- [[ WARZONE 2 - HEXAGONAL GRID RESOURCE BASED TOWER DEFENSE GAME]] -------
--[[ author@churchianity.ca
]]
require "hex"
----- [[ DUMMY FUNCTIONS ]] ----------------------------------------------------
function show_hex_coords()
gui_scene:action(function()
gui_scene:remove("text")
mouse_position = vec2(win:mouse_position().x, win:mouse_position().y)
if mouse_position.x < 268 then
hex = map.retrieve(mouse_position)
gui_scene:append(am.translate(win.left + 30, win.top - 10)
^ am.text(string.format("%d,%d", hex.s, hex.t)))
end
end)
end
function rcolor()
return vec4(math.random(20, 80) / 100,
math.random(20, 80) / 100,
math.random(20, 80) / 100,
1)
end
----- [[ BLAH BLAH LBAH ]] -----------------------------------------------
win = am.window {
title = "Warzone 2: Electric Boogaloo",
-- BASE RESOLUTION = 3/4 * WXGA Standard 16:10 Aspect Ratio
width = 1280 * 3 / 4, -- 960
height = 800 * 3 / 4} -- 600
----- [[ MAP RENDERING ]] ------------------------------------------------
function map_init(layout)
map = rectmap_init(layout, 45, 31)
map_scene:action(function()
for _,hex in pairs(map) do
if hex_equals(_, vec2(23, 16)) then
print("yay")
else
map_scene:append(am.circle(hex, layout.size.x, rcolor(), 6))
end
end
map_scene:append(am.rect(268, win.top, win.right, win.bottom, vec4(0.4, 0.6, 0.8, 1)))
local coalburner = [[
.........
..kkkkk..
.k.....k.
k..wo...k
k..ooo..k
k...o...k
.k.....k.
..kkkkk..
.........
]]
map_scene:append(am.translate(350, 200) ^ am.scale(10) ^ am.sprite(coalburner))
--print(win.right - 268)
return true
end)
end
----- [[ MAIN ]] -----------------------------------------------------------
map = {}
gui_scene = am.group()
map_scene = am.group(); map_init(layout_init(vec2(win.left, win.bottom)))
win.scene = am.group{map_scene, gui_scene}
show_hex_coords(map)