--[[ WARZONE 2 - HEXAGONAL GRID RESOURCE BASED TOWER DEFENSE GAME]] --[[ ]] require "hex" -- ENTRY POINT ----------------------------------------------------------------- win = am.window { title = "Warzone 2: Electric Boogaloo", -- BASE RESOLUTION = 3/4 * WXGA Standard 16:10 Aspect Ratio width = 1280 * 3 / 4, height = 800 * 3 / 4, clear_color = vec4(0, 0, 0, 0) } -- GROUPS local grid = am.group() --[[ xaxis = am.line(vec2(-win.width / 2, 0) , vec2(win.width / 2, 0)) yaxis = am.line(vec2(0, -win.height / 2), vec2(0, win.height / 2)) grid:append(xaxis) grid:append(yaxis) --]] win.scene = grid