TEXTURES = { BUTTON1 = am.texture2d("res/button1.png"), WIDER_BUTTON1 = am.texture2d("res/wider_button1.png"), TAB_ICON = am.texture2d("res/tab_icon.png"), SATELLITE = am.texture2d("res/satelite.png"), TOWER_REDEYE = am.texture2d("res/tower_redeye.png"), TOWER_LIGHTHOUSE = am.texture2d("res/tower_lighthouse.png"), TOWER_WALL = am.texture2d("res/tower_wall.png"), TOWER_MOAT = am.texture2d("res/tower_moat.png"), TOWER_REDEYE_ICON = am.texture2d("res/tower_redeye_icon.png"), TOWER_LIGHTHOUSE_ICON = am.texture2d("res/tower_lighthouse_icon.png"), TOWER_WALL_ICON = am.texture2d("res/tower_wall_icon.png"), TOWER_MOAT_ICON = am.texture2d("res/tower_moat_icon.png"), MOB_BEEPER = am.texture2d("res/mob_beeper.png"), } function pack_texture_into_sprite(texture, width, height) return am.sprite{ texture = texture, s1 = 0, s2 = 1, t1 = 0, t2 = 1, x1 = 0, x2 = width, width = width, y1 = 0, y2 = height, height = height } end