math.randomseed(os.time()) math.random() math.random() math.random() do local width, height, title = 1920, 1080, "hexyz" WIN = am.window{ width = width, height = height, title = title, highdpi = true, letterbox = true, --projection = projection } OFF_SCREEN = vec2(width * 2, 0) -- arbitrary location garunteed to be offscreen end -- assets and/or trivial code require "color" require "sound" require "texture" require "src/entity" require "src/extra" require "src/geometry" require "src/hexyz" require "src/game" require "src/grid" require "src/gui" require "src/mob" require "src/projectile" require "src/tower" -- global audio settings MUSIC_VOLUME = 0.1 SFX_VOLUME = 0.1 MODES = { MAIN, GAME } CURRENT_MODE = MODES.MAIN -- top right display types local TRDTS = { NOTHING, CENTERED_EVENQ, EVENQ, HEX, PLATFORM, PERF, SEED, TILE, } local TRDT = 0 function update_top_right_message(display_type) local str = "" if display_type == TRDTS.CENTERED_EVENQ then str = centered_evenq.x .. "," .. centered_evenq.y .. " (cevenq)" elseif display_type == TRDTS.EVENQ then str = evenq.x .. "," .. evenq.y .. " (evenq)" elseif display_type == TRDTS.HEX then str = hex.x .. "," .. hex.y .. " (hex)" elseif display_type == TRDTS.PLATFORM then str = string.format("%s %s lang %s", am.platform, am.version, am.language()) elseif display_type == TRDTS.PERF then str = table.tostring(PERF_STATS) elseif display_type == TRDTS.SEED then str = "SEED: " .. HEX_MAP.seed elseif display_type == TRDTS.TILE then str = table.tostring(HEX_MAP.get(hex.x, hex.y)) end return str end function main_action() if WIN:key_pressed"f1" then TRDT = (TRDT + 1) % #table.keys(TRDTS) end end function main_scene() return am.group():action(main_action) end WIN.scene = am.group() game_init() noglobals()