----- WARZONE 2 - HEXAGONAL GRID RESOURCE BASED TOWER DEFENSE GAME ------------- -- author@churchianity.ca require"hex" require"util" ------ GLOBALS ----------------------------------------------------------------- local win = am.window{ -- BASE RESOLUTION = 3/4 * WXGA Standard 16:10 width = 1280 * 3 / 4, -- 960px height = 800 * 3 / 4, -- 600px title = "Warzone 2: Electric Boogaloo", resizable = false } local layout = layout(vec2(-268, win.top - 10)) local map = rectangular_map(45, 31) local world = am.group{}:tag"world" -- modified ethan shoonover solarized colortheme am.ascii_color_map = { E = vec4( 22/255, 22/255, 29/255, 1), -- eigengrau K = vec4( 0, 43/255, 54/255, 1), -- dark navy k = vec4( 7/255, 54/255, 66/255, 1), -- navy L = vec4( 88/255, 110/255, 117/255, 1), -- gray1 l = vec4(101/255, 123/255, 131/255, 1), -- gray2 s = vec4(131/255, 148/255, 150/255, 1), -- gray3 S = vec4(147/255, 161/255, 161/255, 1), -- gray4 w = vec4(238/255, 232/255, 213/255, 1), -- bone W = vec4(253/255, 246/255, 227/255, 1), -- white y = vec4(181/255, 137/255, 0, 1), -- yellow o = vec4(203/255, 75/255, 22/255, 1), -- orange r = vec4(220/255, 50/255, 47/255, 1), -- red m = vec4(211/255, 54/255, 130/255, 1), -- magenta v = vec4(108/255, 113/255, 196/255, 1), -- violet b = vec4( 38/255, 139/255, 210/255, 1), -- blue c = vec4( 42/255, 161/255, 152/255, 1), -- cyan g = vec4(133/255, 153/255, 0, 1) -- green } local titlebutton = [[ KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwK KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK KwkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK KkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkK KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK ]] ----- FUNCTIONS ---------------------------------------------------------- function show_axes() local xaxis = am.line(vec2(win.left, 0), vec2(win.right, 0)) local yaxis = am.line(vec2(0, win.top), vec2(0, win.bottom)) win.scene:append(am.translate(0, 0) ^ am.group{xaxis, yaxis}:tag"axes") end function show_hex_coords() win.scene:action(function() win.scene:remove("coords") win.scene:remove("select") local hex = pixel_to_cube(win:mouse_position(), layout) local mouse = cube_to_offset(hex) if mouse.x > 0 and mouse.x < map.width and mouse.y > 0 and mouse.y < map.height then local coords = am.group{ am.translate(win.right - 25, win.top - 10) ^ am.text(string.format("%d,%d", mouse.x, mouse.y)):tag"coords"} win.scene:append(coords) local mask = vec4(1, 1, 1, 0.2) local pix = cube_to_pixel(hex, layout) world:append(am.circle(pix, layout.size.x, mask, 6):tag"select") end end) end function init() world:action(coroutine.create(function() local gui = am.rect(win.left, win.top, -268, win.bottom):tag"gui" world:append(gui) for hex,_ in pairs(map) do local pix = cube_to_pixel(hex, layout) local off = cube_to_offset(hex) local tag = tostring(hex) local color if off.x == 0 or off.x == map.width or off.y == 0 or off.y == map.height then color = rhue(0.3) else color = rhue(1 - math.max(((off.x-23)/30)^2, ((off.y-16)/20)^2)) end world"gui".color = vec4(0, 43/255, 54/255, am.frame_time / 20) world:prepend(am.circle(pix, layout.size.x, color, 6):tag(tag)) am.wait(am.delay(0.01)) end end)) win.scene = world end ----- [[ MAIN ]] --------------------------------------------------------------- init() show_hex_coords()