COLORS = { TRANSPARENT = vec4(0.6), -- tones WHITE = vec4(1, 1, 0.95, 1), PALE_SILVER = vec4(193/255, 178/255, 171/255, 1), BLACK = vec4(0, 0, 0.05, 1), VERY_DARK_GRAY = vec4(35/255, 35/255, 25/255, 1), TRUE_BLACK = vec4(0, 0, 0, 1), -- non-standard hues WATER = vec4(0.12, 0.25, 0.3, 1), GRASS = vec4(0.05, 0.22, 0.11, 1), DIRT = vec4(0.22, 0.20, 0.10, 1), MOUNTAIN = vec4(0.95, 0.30, 0.20, 1), -- hues CLARET = vec4(139/255, 30/255, 63/255, 1), SUNRAY = vec4(228/255, 179/255, 99/255, 1), }