COLORS = { TRANSPARENT = vec4(0.6), -- tones WHITE = vec4(0.8, 0.8, 0.7, 1), BLACK = vec4(0, 0, 0.02, 1), VERY_DARK_GRAY = vec4(35/255, 35/255, 25/255, 1), TRUE_BLACK = vec4(0, 0, 0, 1), -- non-standard hues WATER = vec4(0.12, 0.25, 0.3, 1), GRASS = vec4(0.10, 0.25, 0.10, 1), DIRT = vec4(0.22, 0.20, 0.10, 1), MOUNTAIN = vec4(0.95, 0.30, 0.20, 1), -- hues SUNRAY = vec4(228/255, 179/255, 99/255, 1), MAGENTA = vec4( 1, 0, 1, 1), TEAL = vec4( 16/255, 126/255, 124/244, 1), YALE_BLUE = vec4( 4/255, 75/255, 127/255, 1), OLIVE = vec4(111/255, 124/254, 18/255, 1), LIGHT_CYAN = vec4(224/255, 251/255, 252/255, 1), PALE_SILVER = vec4(193/255, 178/255, 171/255, 1), CLARET = vec4(139/255, 30/255, 63/255, 1), BISTRO = vec4( 73/255, 44/255, 29/255, 1), DEEP_SPACE_SPARKLE = vec4( 61/255, 90/255, 108/255, 1), WHEAT = vec4(225/255, 202/255, 150/255, 1) }