SEEED 1835 has bad start @TODO test optimizing pathfinding via breadth first search/djikstra MAP RESOURCES - spawn diamonds or special floating resources that give you bonuses for building on, whether it's score, money, or boosting the effectiveness of the tower you place on top, etc. - killing certain mobs may cause these resources to spawn on the hex they died on towers: - redeye long-range laser tower only buildable on mountains and upgraded walls - lighthouse light-emitting static tower only buildable on tiles adjacent to water mobs strongly prefer to path around lighthouses - wall some fraction of the height of the tallest mountain makes mob pathing more difficult upgrades: - fortifications - lets you build some qualifying towers on top of this tower - spikes - mobs take damage when climbing - moat some fraction of the depth of the deepest lake makes mob pathing more difficult upgrades: - alligators - mobs take damage while swimming