COLORS = { TRANSPARENT1 = vec4(0), TRANSPARENT2 = vec4(0.4), TRANSPARENT3 = vec4(0.6), -- tones WHITE = vec4(1, 1, 0.98, 1), TRUE_WHITE = vec4(1, 1, 1, 1), BLACK = vec4(0, 0, 0.05, 1), TRUE_BLACK = vec4(0, 0, 0, 1), PALE_SILVER = vec4(193/255, 178/255, 171/255, 1), VERY_DARK_GRAY = vec4(35/255, 35/255, 25/255, 1), EIGENGRAU = vec4(0, 0, 0.02, 1), -- non-standard ??? hues WATER = vec4(0.12, 0.25, 0.3, 1), GRASS = vec4(0.05, 0.22, 0.11, 1), DIRT = vec4(0.22, 0.20, 0.10, 1), MOUNTAIN = vec4(0.95, 0.30, 0.20, 1), -- hues CLARET = vec4(139/255, 30/255, 63/255, 1), SUNRAY = vec4(228/255, 179/255, 99/255, 1), GREEN_YELLOW = vec4(204/255, 255/255, 102/255, 1), BLUE = vec4(50/255, 50/255, 180/255, 1), MAGENTA = vec4(183/255, 0/255, 213/255, 1), TAN1 = vec4(255/255, 216/255, 150/255, 1) }