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@ -25,7 +25,19 @@ local function get_initial_game_state(seed) |
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end |
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local function can_do_build(hex, tile, tower_type) |
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return can_afford_tower(state.money, tower_type) and tower_is_buildable_on(hex, tile, tower_type) |
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if not can_afford_tower(state.money, tower_type) then |
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return false |
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end |
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if not tower_is_buildable_on(hex, tile, tower_type) then |
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local node = WIN.scene("cursor"):child(1) |
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node.color = COLORS.CLARET |
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node:action(am.tween(0.1, { color = COLORS.TRANSPARENT })) |
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return false |
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end |
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return true |
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end |
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-- initialized later, as part of the init of the toolbelt |
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