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@ -151,9 +151,9 @@ function main_scene(do_backdrop, do_logo) |
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end |
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local seed_textfield, get_seed_textfield_value = gui_make_textfield{ |
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position = vec2(win.left + 150, 50), |
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dimensions = vec2(200, 40), |
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max = 9, |
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position = vec2(win.left + 500, 50), |
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dimensions = vec2(90, 40), |
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max = math.ceil(math.log(HEX_GRID_WIDTH * HEX_GRID_HEIGHT, 10)), |
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validate = function(string) |
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return not string.match(string, "%D") |
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end, |
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@ -161,6 +161,9 @@ function main_scene(do_backdrop, do_logo) |
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group:append( |
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seed_textfield |
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) |
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group:append( |
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am.translate(win.left + 220, 50) ^ pack_texture_into_sprite(TEXTURES.SEED_COLON_TEXT) |
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) |
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local main_scene_options = { |
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false, |
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@ -213,7 +216,7 @@ function main_scene(do_backdrop, do_logo) |
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return group |
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end |
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function make_scene_menu(scene_options, tag) |
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function make_scene_menu(scene_options, tag, do_curtain) |
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-- calculate the dimensions of the whole grid |
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local spacing = 150 |
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local grid_width = 6 |
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@ -227,6 +230,11 @@ function make_scene_menu(scene_options, tag) |
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-- generate a map of hexagons (the menu is made up of two rows of hexes) and populate their locations with buttons from the provided options |
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local map = hex_rectangular_map(grid_width, grid_height, HEX_ORIENTATION.POINTY) |
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local group = am.group():tag(tag or "menu") |
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if do_curtain then |
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group:append(pack_texture_into_sprite(TEXTURES.CURTAIN, win.width, win.height)) |
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end |
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local menu = am.group() |
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local option_index = 1 |
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for i,_ in pairs(map) do |
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for j,_ in pairs(map[i]) do |
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@ -250,6 +258,14 @@ function make_scene_menu(scene_options, tag) |
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local hex_ = pixel_to_hex(mouse - pixel_offset, vec2(spacing), HEX_ORIENTATION.POINTY) |
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if tile.option then |
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if tile.option.keys and tile.option.action then |
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for _,key in pairs(win:keys_pressed()) do |
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if table.find(tile.option.keys, function(_key) return _key == key end) then |
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tile.option.action() |
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end |
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end |
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end |
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if hex == hex_ then |
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if not selected then |
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play_sfx(SOUNDS.SELECT1) |
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@ -267,12 +283,13 @@ function make_scene_menu(scene_options, tag) |
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end |
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end) |
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group:append(node) |
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menu:append(node) |
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option_index = option_index + 1 |
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end |
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end |
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group:append(am.translate(pixel_offset) ^ menu) |
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return am.translate(pixel_offset) ^ group |
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return group |
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end |
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function switch_context(scene, action) |
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