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@ -451,7 +451,7 @@ end |
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-- will have lots of other data which you may want your pathfinding algorithms to care about in some way, |
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-- that these don't. |
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-- |
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function hex_breadth_first(map, start) |
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function hex_breadth_first(map, start, neighbour_f) |
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local frontier = {} |
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frontier[1] = start |
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@ -461,12 +461,12 @@ function hex_breadth_first(map, start) |
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while not (#frontier == 0) do |
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local current = table.remove(frontier, 1) |
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for _,neighbour in pairs(map.neighbours(current)) do |
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local d = hex_map_get(distance, neighbour.x, neighbour.y) |
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for _,neighbour in pairs(neighbour_f(map, current)) do |
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local d = hex_map_get(distance, neighbour) |
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if not d then |
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table.insert(frontier, neighbour) |
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local current_distance = hex_map_get(distance, current.x, current.y) |
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hex_map_set(distance, neighbour.x, neighbour.y, current_distance + 1) |
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local current_distance = hex_map_get(distance, current) |
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hex_map_set(distance, neighbour, current_distance + 1) |
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end |
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end |
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end |
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@ -474,7 +474,7 @@ function hex_breadth_first(map, start) |
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return distance |
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end |
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function hex_dijkstra(map, start, goal, cost_f, neighbour_f) |
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function hex_dijkstra(map, start, goal, neighbour_f, cost_f) |
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local frontier = {} |
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frontier[1] = { hex = start, priority = 0 } |
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@ -517,7 +517,7 @@ end |
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-- function (from, to) -- from and to are vec2's |
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-- return some numeric value |
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-- |
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function hex_Astar(map, start, goal, cost_f, neighbour_f, heuristic) |
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function hex_Astar(map, start, goal, neighbour_f, cost_f, heuristic) |
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local path = {} |
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hex_map_set(path, start, false) |
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@ -537,14 +537,14 @@ function hex_Astar(map, start, goal, cost_f, neighbour_f, heuristic) |
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end |
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for _,next_ in pairs(neighbour_f(map, current.hex)) do |
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local new_cost = hex_map_get(path_so_far, current.hex.x, current.hex.y) + cost_f(map, current.hex, next_) |
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local next_cost = hex_map_get(path_so_far, next_.x, next_.y) |
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local new_cost = hex_map_get(path_so_far, current.hex) + cost_f(map, current.hex, next_) |
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local next_cost = hex_map_get(path_so_far, next_) |
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if not next_cost or new_cost < next_cost then |
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hex_map_set(path_so_far, next_.x, next_.y, new_cost) |
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hex_map_set(path_so_far, next_, new_cost) |
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local priority = new_cost + heuristic(goal, next_) |
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table.insert(frontier, { hex = next_, priority = priority }) |
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hex_map_set(path, next_.x, next_.y, current) |
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hex_map_set(path, next_, current) |
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end |
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end |
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end |
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