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@ -23,7 +23,7 @@ local TRDTS = { |
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} |
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local function get_initial_game_state(seed) |
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local STARTING_MONEY = 100000 |
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local STARTING_MONEY = 200 |
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-- 2014 |
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local map, world = random_map() |
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@ -45,7 +45,8 @@ local function get_initial_game_state(seed) |
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time_until_next_wave = 0, |
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time_until_next_break = 0, |
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spawning = false, |
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spawn_chance = 55, |
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spawn_chance = 0.01, |
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last_mob_spawn_time = 0, |
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selected_tower_type = false, |
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selected_toolbelt_button = false, |
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@ -117,7 +118,7 @@ end |
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local function game_pause() |
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win.scene("game").paused = true |
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win.scene:append(main_scene(false):tag"pause_menu") |
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win.scene:append(main_scene(false)) |
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end |
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local function game_deserialize(json_string) |
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@ -213,8 +214,6 @@ local function game_action(scene) |
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state.time = state.time + am.delta_time |
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state.score = state.score + am.delta_time |
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state.spawn_chance = math.clamp(state.spawn_chance - math.floor(state.time / 100), 1, 25) |
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if state.spawning then |
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state.time_until_next_break = state.time_until_next_break - am.delta_time |
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@ -231,6 +230,9 @@ local function game_action(scene) |
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if state.time_until_next_wave <= 0 then |
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state.time_until_next_wave = 0 |
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-- calculate spawn chance for next wave |
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state.spawn_chance = (state.current_wave + 1)/200 |
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state.spawning = true |
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state.time_until_next_break = get_wave_time(state.current_wave) |
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end |
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