diff --git a/res/tower_gattler.png b/res/tower_gattler.png new file mode 100644 index 0000000..bb9db67 Binary files /dev/null and b/res/tower_gattler.png differ diff --git a/texture.lua b/texture.lua index f1dc6a2..ac934b0 100644 --- a/texture.lua +++ b/texture.lua @@ -7,6 +7,7 @@ local function load_texture(filepath) return texture else fail_count = fail_count + 1 + log(filepath) return am.texture2d("res/bagel.jpg") end end @@ -34,7 +35,6 @@ TEXTURES = { -- gui stuff BUTTON1 = load_texture("res/button1.png"), WIDER_BUTTON1 = load_texture("res/wider_button1.png"), - TAB_ICON = load_texture("res/tab_icon.png"), GEAR = load_texture("res/gear.png"), SELECT_BOX = load_texture("res/select_box.png"), @@ -50,16 +50,14 @@ TEXTURES = { TOWER_REDEYE_ICON = load_texture("res/tower_redeye_icon.png"), TOWER_MOAT = load_texture("res/tower_moat.png"), TOWER_MOAT_ICON = load_texture("res/tower_moat_icon.png"), - TOWER_RADAR = load_texture("res/tower_radar4.png"), + TOWER_RADAR = load_texture("res/tower_radar.png"), TOWER_RADAR_ICON = load_texture("res/tower_radar_icon.png"), TOWER_LIGHTHOUSE = load_texture("res/tower_lighthouse.png"), TOWER_LIGHTHOUSE_ICON = load_texture("res/tower_lighthouse_icon.png"), - HEX_FLOWER = load_texture("res/thing.png"), - -- mob stuff - MOB_BEEPER = load_texture("res/mob_beeper.png"), - MOB_SPOODER = load_texture("res/mob_spooder.png"), + MOB_BEEPER = load_texture("res/mob_beeper.png"), + MOB_SPOODER = load_texture("res/mob_spooder.png"), } function pack_texture_into_sprite(texture, width, height, color)