Nicholas Hayashi
4 years ago
8 changed files with 20 additions and 77 deletions
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36NOTES.md
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5README.md
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24TODO.md
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4main.lua
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8src/game.lua
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6src/mob.lua
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8src/projectile.lua
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6src/tower.lua
@ -1,36 +0,0 @@ |
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SEEED 1835 has bad start |
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@TODO test optimizing pathfinding via breadth first search/djikstra |
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MAP RESOURCES |
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- spawn diamonds or special floating resources that give you bonuses for building on, whether it's score, money, or boosting the effectiveness of the tower you place on top, etc. |
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- killing certain mobs may cause these resources to spawn on the hex they died on |
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towers: |
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- redeye |
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long-range laser tower |
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only buildable on mountains and upgraded walls |
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- lighthouse |
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light-emitting static tower |
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only buildable on tiles adjacent to water |
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mobs strongly prefer to path around lighthouses |
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- wall |
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some fraction of the height of the tallest mountain |
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makes mob pathing more difficult |
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upgrades: |
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- fortifications - lets you build some qualifying towers on top of this tower |
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- spikes - mobs take damage when climbing |
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- moat |
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some fraction of the depth of the deepest lake |
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makes mob pathing more difficult |
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upgrades: |
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- alligators - mobs take damage while swimming |
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@ -1,24 +0,0 @@ |
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- fix lighthouse pathing recusrive bug thing |
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- make more towers |
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- make/fix radar tower |
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- do waves |
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- make mob difficulty scale |
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towers: |
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1 - wall |
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2 - howitzer |
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3 - |
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4 - redeye |
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q - |
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w - moat |
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e - |
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r - radar |
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a - |
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s - lighthouse |
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d - not a tower, deselects current selection |
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f - |
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