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make grid smaller, hex size bigger

master
Nicholas Hayashi 4 years ago
parent
commit
1a39aeb912
  1. 20
      src/grid.lua

20
src/grid.lua

@ -6,25 +6,23 @@ do
-- the size of the grid should basically always be constant (i think),
-- but different aspect ratios complicate this in an annoying way
HEX_GRID_WIDTH = 41 + padding
HEX_GRID_HEIGHT = 27 + padding
HEX_GRID_WIDTH = 33 + padding
HEX_GRID_HEIGHT = 23 + padding
HEX_GRID_DIMENSIONS = vec2(HEX_GRID_WIDTH, HEX_GRID_HEIGHT)
HEX_GRID_CENTER = evenq_to_hex(vec2(math.floor(HEX_GRID_WIDTH/2)
, -math.floor(HEX_GRID_HEIGHT/2)))
end
-- pixel distance from hex centerpoint to any vertex
-- given a grid width gx, and window width wx, what's the smallest size a hex can be to fill the whole screen?
-- wx / (gx * 3 / 2)
HEX_SIZE = win.width / (41 * 3 / 2)
-- pixel distance from hex centerpoint to any vertex
-- given a grid width gx, and window width wx, what's the smallest size a hex can be to fill the whole screen?
-- wx / (gx * 3 / 2)
HEX_SIZE = win.width / ((HEX_GRID_WIDTH - padding) * 3 / 2)
HEX_PIXEL_WIDTH = hex_width(HEX_SIZE, HEX_ORIENTATION.FLAT)
HEX_PIXEL_HEIGHT = hex_height(HEX_SIZE, HEX_ORIENTATION.FLAT)
HEX_PIXEL_DIMENSIONS = vec2(HEX_PIXEL_WIDTH, HEX_PIXEL_HEIGHT)
HEX_PIXEL_WIDTH = hex_width(HEX_SIZE, HEX_ORIENTATION.FLAT)
HEX_PIXEL_HEIGHT = hex_height(HEX_SIZE, HEX_ORIENTATION.FLAT)
HEX_PIXEL_DIMENSIONS = vec2(HEX_PIXEL_WIDTH, HEX_PIXEL_HEIGHT)
do
local hhs = hex_horizontal_spacing(HEX_SIZE)
local hvs = hex_vertical_spacing(HEX_SIZE)

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