From 1298c25133f2b009e78c2d2fb3164a9571b9cf31 Mon Sep 17 00:00:00 2001 From: Nicholas Hayashi Date: Tue, 3 Aug 2021 20:01:06 -0400 Subject: [PATCH] idk --- src/game.lua | 3 ++- src/grid.lua | 7 ++----- src/mob.lua | 11 +++++------ 3 files changed, 9 insertions(+), 12 deletions(-) diff --git a/src/game.lua b/src/game.lua index af1f722..da5b871 100644 --- a/src/game.lua +++ b/src/game.lua @@ -96,7 +96,8 @@ local function get_break_time(current_wave) end local function do_day_night_cycle() - -- + -- this is a bad idea, atleast with the current bad rendering strategy of not using a single draw call + -- i get flickering as the light level increases --local tstep = (math.sin(state.time * am.delta_time) + 1) / 100 --state.world"negative_mask".color = vec4(tstep){a=1} end diff --git a/src/grid.lua b/src/grid.lua index 3b8ac26..b9bb1a5 100644 --- a/src/grid.lua +++ b/src/grid.lua @@ -38,7 +38,7 @@ end -- amulet puts 0,0 in the middle of the screen -- transform coordinates by this to pretend 0,0 is elsewhere -- note this is isn't necessary when adding stuff to the worldspace in general, --- because the whole worldspace is translated by this constant +-- because the worldspace parent node should be translated by this constant WORLDSPACE_COORDINATE_OFFSET = -HEX_GRID_PIXEL_DIMENSIONS/2 -- the outer edges of the map are not interactable @@ -69,9 +69,6 @@ HEX_GRID_MAXIMUM_ELEVATION = 1 function grid_cost(map, from, to) local t1, t2 = hex_map_get(map, from), hex_map_get(map, to) - -- i have no fucking clue why, but adding +0.2 to the end of this fixes a bug where sometimes two (or more) - -- equivalent paths are found and mobs backpedal trying to decide between them - -- (seed 2014 at time of writing has this at the bottom) local elevation_epsilon = HEX_GRID_MAXIMUM_ELEVATION - HEX_GRID_MINIMUM_ELEVATION + 0.2 local elevation_cost = 2 + math.abs(t1.elevation)^0.5 - math.abs(t2.elevation)^0.5 @@ -171,7 +168,7 @@ function map_elevation_color(elevation) return COLORS.MOUNTAIN{ ra = elevation } else - -- @TODO probably fix... this only happens when loading a save, and the tile has an elevation that's + -- this only happens when loading a save, and the tile has an elevation that's -- higher that anything here. it isn't really of any consequence though return vec4(0) end diff --git a/src/mob.lua b/src/mob.lua index b9551d9..8fa25c0 100644 --- a/src/mob.lua +++ b/src/mob.lua @@ -25,7 +25,7 @@ local MOB_SPECS = { health = 10, speed = 20, bounty = 40, - hurtbox_radius = MOB_SIZE/2 - 2 + hurtbox_radius = MOB_SIZE }, } @@ -107,7 +107,7 @@ function make_mob_node(mob_type, mob) if mob_type == MOB_TYPE.BEEPER then return am.group{ - am.rotate(am.current_time()) -- state.time is not garunteed to be set when deserializing + am.rotate(mob.TOB) ^ pack_texture_into_sprite(TEXTURES.MOB_BEEPER, MOB_SIZE, MOB_SIZE), am.translate(0, -10) ^ healthbar @@ -122,7 +122,7 @@ function make_mob_node(mob_type, mob) elseif mob_type == MOB_TYPE.VELKOOZ then return am.group{ am.rotate(0) - ^ pack_texture_into_sprite(TEXTURES.MOB_VELKOOZ, MOB_SIZE*2, MOB_SIZE*2):tag"velk_sprite", + ^ pack_texture_into_sprite(TEXTURES.MOB_VELKOOZ, MOB_SIZE*4, MOB_SIZE*4):tag"velk_sprite", am.translate(0, -10) ^ healthbar } @@ -390,11 +390,10 @@ end function do_mob_spawning() if can_spawn_mob() then - make_and_register_mob(MOB_TYPE.VELKOOZ) if state.current_wave % 2 == 0 then - --make_and_register_mob(MOB_TYPE.SPOODER) + make_and_register_mob(MOB_TYPE.SPOODER) else - --make_and_register_mob(MOB_TYPE.BEEPER) + make_and_register_mob(MOB_TYPE.BEEPER) end end end