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local function load_texture(filepath) local status, texture = pcall(am.texture2d, filepath)
if status then return texture else return am.texture2d("res/bagel.jpg") end end
TEXTURES = { LOGO = load_texture("res/logo.png"),
BUTTON1 = load_texture("res/button1.png"), WIDER_BUTTON1 = load_texture("res/wider_button1.png"), TAB_ICON = load_texture("res/tab_icon.png"),
-- tower stuff TOWER_WALL = load_texture("res/tower_wall.png"), TOWER_WALL_ICON = load_texture("res/tower_wall_icon.png"), TOWER_HOWITZER = load_texture("res/tower_howitzer.png"), TOWER_HOWITZER_ICON = load_texture("res/tower_howitzer_icon.png"), TOWER_REDEYE = load_texture("res/tower_redeye.png"), TOWER_REDEYE_ICON = load_texture("res/tower_redeye_icon.png"), TOWER_MOAT = load_texture("res/tower_moat.png"), TOWER_MOAT_ICON = load_texture("res/tower_moat_icon.png"), TOWER_RADAR = load_texture("res/tower_radar.png"), TOWER_RADAR_ICON = load_texture("res/tower_radar_icon.png"), TOWER_LIGHTHOUSE = load_texture("res/tower_lighthouse.png"), TOWER_LIGHTHOUSE_ICON = load_texture("res/tower_lighthouse_icon.png"),
-- mob stuff MOB_BEEPER = load_texture("res/mob_beeper.png"), }
function pack_texture_into_sprite(texture, width, height) return am.sprite{ texture = texture, s1 = 0, s2 = 1, t1 = 0, t2 = 1, x1 = 0, x2 = width, width = width, y1 = 0, y2 = height, height = height } end
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