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211 lines
4.9 KiB
211 lines
4.9 KiB
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#include <stdint.h>
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#include <stdio.h>
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#include <locale.h>
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enum square_states {
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PAWN = 0x1,
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KNIGHT = 0x2,
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BISHOP = 0x4,
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ROOK = 0x8,
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QUEEN = 0x10,
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KING = 0x20,
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LIGHT = 0x40,
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DARK = 0x80
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};
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typedef struct {
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uint8_t flags;
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} square;
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static square *board[8][8] = {
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{ /* A */
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&(square) { ROOK | LIGHT },
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&(square) { PAWN | LIGHT },
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NULL,
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NULL,
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NULL,
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NULL,
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&(square) { PAWN | DARK },
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&(square) { ROOK | DARK }
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},
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{ /* B */
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&(square) { KNIGHT | LIGHT },
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&(square) { PAWN | LIGHT },
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NULL,
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NULL,
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NULL,
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NULL,
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&(square) { PAWN | DARK },
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&(square) { KNIGHT | DARK }
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},
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{ /* C */
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&(square) { BISHOP | LIGHT },
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&(square) { PAWN | LIGHT },
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NULL,
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NULL,
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NULL,
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NULL,
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&(square) { PAWN | DARK },
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&(square) { BISHOP | DARK }
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},
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{ /* D */
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&(square) { QUEEN | LIGHT },
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&(square) { PAWN | LIGHT },
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NULL,
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NULL,
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NULL,
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NULL,
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&(square) { PAWN | DARK },
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&(square) { QUEEN | DARK }
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},
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{ /* E */
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&(square) { KING | LIGHT },
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&(square) { PAWN | LIGHT },
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NULL,
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NULL,
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NULL,
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NULL,
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&(square) { PAWN | DARK },
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&(square) { KING | DARK }
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},
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{ /* F */
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&(square) { BISHOP | LIGHT },
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&(square) { PAWN | LIGHT },
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NULL,
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NULL,
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NULL,
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NULL,
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&(square) { PAWN | DARK },
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&(square) { BISHOP | DARK }
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},
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{ /* G */
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&(square) { KNIGHT | LIGHT },
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&(square) { PAWN | LIGHT },
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NULL,
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NULL,
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NULL,
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NULL,
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&(square) { PAWN | DARK },
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&(square) { KNIGHT | DARK }
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},
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{ /* H */
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&(square) { ROOK | LIGHT },
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&(square) { PAWN | LIGHT },
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NULL,
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NULL,
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NULL,
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NULL,
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&(square) { PAWN | DARK },
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&(square) { ROOK | DARK }
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}
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};
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void draw_board_unicode() {
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for (int i = 0; i < 8; i++) {
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printf("\t%c ", '0' + 8 - i);
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for (int j = 0; j < 8; j++) {
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// reset the color settings
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printf("\e[0m");
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square* s = board[j][7 - i];
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// color the background of the squares
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if ((i + j + 1) % 2 == 0) {
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printf("\e[0;100m");
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} else {
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printf("\e[0;107m");
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}
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// fill in the blanks
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if (s == NULL) {
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printf(" ");
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continue;
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}
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// else, print the unicode character for the piece on that square
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switch (s->flags) {
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case PAWN | LIGHT: printf("%lc ", 0x2659); break;
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case ROOK | LIGHT: printf("%lc ", 0x2656); break;
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case KNIGHT | LIGHT: printf("%lc ", 0x2658); break;
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case BISHOP | LIGHT: printf("%lc ", 0x2657); break;
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case QUEEN | LIGHT: printf("%lc ", 0x2655); break;
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case KING | LIGHT: printf("%lc ", 0x2654); break;
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case PAWN | DARK: printf("%lc ", 0x265F); break;
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case ROOK | DARK: printf("%lc ", 0x265C); break;
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case KNIGHT | DARK: printf("%lc ", 0x265E); break;
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case BISHOP | DARK: printf("%lc ", 0x265D); break;
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case QUEEN | DARK: printf("%lc ", 0x265B); break;
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case KING | DARK: printf("%lc ", 0x265A); break;
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}
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}
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printf("\e[0m\n");
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}
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printf("\t a b c d e f g h\n");
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}
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void print_square(square* s) {
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printf("square: %d\n", s ? s->flags : 0);
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}
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int rank_to_board_index(char c) {
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if (c >= 'a') {
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return c - 'a';
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} else {
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return c - 'A';
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}
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}
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int file_to_board_index(char c) {
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return c - '0' - 1;
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}
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int handle_move(char in[6]) {
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int source_position_rank = rank_to_board_index(in[0]);
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int source_position_file = file_to_board_index(in[1]);
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int target_position_rank = rank_to_board_index(in[2]);
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int target_position_file = file_to_board_index(in[3]);
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square* source = board[source_position_rank][source_position_file];
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square* target = board[target_position_rank][target_position_file];
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if (source == NULL) {
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return -3;
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}
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board[target_position_rank][target_position_file] = source;
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board[source_position_rank][source_position_file] = NULL;
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return 0;
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}
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int main(void) {
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setlocale(LC_CTYPE, "");
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char in[6];
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do {
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draw_board_unicode();
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printf("\n");
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if (fgets(in, 6, stdin) == NULL) {
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return 1;
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}
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switch (handle_move(in)) {
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case -1: printf("first character should be A-H\n"); continue;
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case -2: printf("second character should be 1-8\n"); continue;
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case -3: printf("there isn't a piece on that square!\n"); continue;
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}
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} while (1);
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return 0;
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}
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