command-line chess
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#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <locale.h>
enum square_states {
PAWN = 0x1,
KNIGHT = 0x2,
BISHOP = 0x4,
ROOK = 0x8,
QUEEN = 0x10,
KING = 0x20,
LIGHT = 0x40,
DARK = 0x80
};
typedef struct {
uint8_t flags;
} square;
static square *board[8][8] = {
{ /* A */
&(square) { ROOK | LIGHT },
&(square) { PAWN | LIGHT },
NULL,
NULL,
NULL,
NULL,
&(square) { PAWN | DARK },
&(square) { ROOK | DARK }
},
{ /* B */
&(square) { KNIGHT | LIGHT },
&(square) { PAWN | LIGHT },
NULL,
NULL,
NULL,
NULL,
&(square) { PAWN | DARK },
&(square) { KNIGHT | DARK }
},
{ /* C */
&(square) { BISHOP | LIGHT },
&(square) { PAWN | LIGHT },
NULL,
NULL,
NULL,
NULL,
&(square) { PAWN | DARK },
&(square) { BISHOP | DARK }
},
{ /* D */
&(square) { QUEEN | LIGHT },
&(square) { PAWN | LIGHT },
NULL,
NULL,
NULL,
NULL,
&(square) { PAWN | DARK },
&(square) { QUEEN | DARK }
},
{ /* E */
&(square) { KING | LIGHT },
&(square) { PAWN | LIGHT },
NULL,
NULL,
NULL,
NULL,
&(square) { PAWN | DARK },
&(square) { KING | DARK }
},
{ /* F */
&(square) { BISHOP | LIGHT },
&(square) { PAWN | LIGHT },
NULL,
NULL,
NULL,
NULL,
&(square) { PAWN | DARK },
&(square) { BISHOP | DARK }
},
{ /* G */
&(square) { KNIGHT | LIGHT },
&(square) { PAWN | LIGHT },
NULL,
NULL,
NULL,
NULL,
&(square) { PAWN | DARK },
&(square) { KNIGHT | DARK }
},
{ /* H */
&(square) { ROOK | LIGHT },
&(square) { PAWN | LIGHT },
NULL,
NULL,
NULL,
NULL,
&(square) { PAWN | DARK },
&(square) { ROOK | DARK }
}
};
void draw_board_unicode() {
for (int i = 0; i < 8; i++) {
printf("\t%c ", '0' + 8 - i);
for (int j = 0; j < 8; j++) {
// reset the color settings
printf("\033[0m");
square* s = board[j][7 - i];
// color the background of the squares
if ((i + j + 1) % 2 == 0) {
printf("\033[0;100m");
} else {
printf("\033[0;107m");
}
// fill in the blanks
if (s == NULL) {
printf(" ");
continue;
}
// else, print the unicode character for the piece on that square
switch (s->flags) {
case PAWN | LIGHT: printf("%lc ", 0x2659); break;
case ROOK | LIGHT: printf("%lc ", 0x2656); break;
case KNIGHT | LIGHT: printf("%lc ", 0x2658); break;
case BISHOP | LIGHT: printf("%lc ", 0x2657); break;
case QUEEN | LIGHT: printf("%lc ", 0x2655); break;
case KING | LIGHT: printf("%lc ", 0x2654); break;
case PAWN | DARK: printf("%lc ", 0x265F); break;
case ROOK | DARK: printf("%lc ", 0x265C); break;
case KNIGHT | DARK: printf("%lc ", 0x265E); break;
case BISHOP | DARK: printf("%lc ", 0x265D); break;
case QUEEN | DARK: printf("%lc ", 0x265B); break;
case KING | DARK: printf("%lc ", 0x265A); break;
}
}
printf("\033[0m\n");
}
printf("\t a b c d e f g h\n");
}
char* flags_to_string(int flags) {
switch (flags) {
case PAWN | LIGHT: return "white pawn";
case ROOK | LIGHT: return "white rook";
case KNIGHT | LIGHT: return "white knight";
case BISHOP | LIGHT: return "white bishop";
case QUEEN | LIGHT: return "white queen";
case KING | LIGHT: return "white king";
case PAWN | DARK: return "black pawn";
case ROOK | DARK: return "black root";
case KNIGHT | DARK: return "black knight";
case BISHOP | DARK: return "black bishop";
case QUEEN | DARK: return "black queen";
case KING | DARK: return "black king";
}
}
void print_square(int x, int y, square* s) {
printf("%d,%d - %s", x, y, flags_to_string(s->flags));
}
// all pieces can't move to a square if another piece of the same color occupies it
int validate_move(int x1, int y1, int x2, int y2) {
if (board[x2][y2] && ((board[x1][y1]->flags | LIGHT) | DARK) == (((board[x2][y2]->flags | LIGHT) | DARK))) {
return 0;
}
return 1;
}
int validate_pawn_move(int x1, int y1, int x2, int y2) {
return validate_move(x1, y1, x2, y2);
}
int validate_knight_move(int x1, int y1, int x2, int y2) {
return validate_move(x1, y1, x2, y2);
}
int validate_bishop_move(int x1, int y1, int x2, int y2) {
if (+(x2 - x1) != +(y2 - y1)) {
return 0;
}
return validate_move(x1, y1, x2, y2);
}
int validate_rook_move(int x1, int y1, int x2, int y2) {
return validate_move(x1, y1, x2, y2);
}
int validate_queen_move(int x1, int y1, int x2, int y2) {
return validate_move(x1, y1, x2, y2);
}
int validate_king_move(int x1, int y1, int x2, int y2) {
return validate_move(x1, y1, x2, y2);
}
int file_to_board_index(char c) {
if (c >= 'a') {
return c - 'a';
} else {
return c - 'A';
}
}
int rank_to_board_index(char c) {
return c - '0' - 1;
}
typedef int (*piece_move_validator)(int, int, int, int);
int turn = 1;
int handle_move(char in[6]) {
int ix1 = file_to_board_index(in[0]);
int iy1 = rank_to_board_index(in[1]);
int ix2 = file_to_board_index(in[2]);
int iy2 = rank_to_board_index(in[3]);
square* source = board[ix1][iy1];
if (source == NULL) {
return -1;
}
if ((turn == 0) && (source->flags & DARK) == 0) {
return -3;
} else if ((turn == 1) && (source->flags & LIGHT) == 0) {
return -4;
}
piece_move_validator validate = NULL;
switch ((source->flags & ~LIGHT) & ~DARK) {
case PAWN: validate = validate_pawn_move; break;
case KNIGHT: validate = validate_knight_move; break;
case BISHOP: validate = validate_bishop_move; break;
case ROOK: validate = validate_rook_move; break;
case QUEEN: validate = validate_queen_move; break;
case KING: validate = validate_king_move; break;
}
if (!validate(ix1, iy1, ix2, iy2)) {
return -2;
}
board[ix2][iy2] = source;
board[ix1][iy1] = NULL;
return 0;
}
int validate_coordinate_notation(char in[4]) {
for (int i = 0; i < 2; i++) {
switch (in[i * 2]) {
default: return -1;
case 'a': case 'A':
case 'b': case 'B':
case 'c': case 'C':
case 'd': case 'D':
case 'e': case 'E':
case 'f': case 'F':
case 'g': case 'G':
case 'h': case 'H': break;
}
switch (in[i * 2 + 1]) {
default: return -2;
case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': break;
}
}
return 0;
}
int main(void) {
setlocale(LC_CTYPE, "");
char in[6];
do {
printf("\n\n");
draw_board_unicode();
printf("\n\tmake moves by typing them in non-hyphenated coordinate notation ('e2e4', for example)\n\t> \033[5m%lc%c\033[0m", 0x2588, 0x8);
if (fgets(in, 6, stdin) == NULL) {
return 1;
}
if (validate_coordinate_notation(in) != 0) {
printf("\tinvalid coordinate notation.\n"); fflush(stdin); continue;
}
switch (handle_move(in)) {
case -1: printf("\tthere isn't a piece on that square!\n"); continue;
case -2: printf("\tinvalid move\n"); continue;
case -3: case -4: printf("\tnot your turn."); continue;
default: turn = !turn; break;
}
} while (1);
return 0;
}