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@ -154,24 +154,32 @@ void print_square(square* s) { |
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printf("square: %d\n", s ? s->flags : 0); |
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} |
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int validate_move(int x1, int y1, int x2, int y2) { |
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if (board[x2][y2] && ((board[x1][y1]->flags | LIGHT) | DARK) == (((board[x2][y2]->flags | LIGHT) | DARK))) { |
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return 0; |
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} |
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return 1; |
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} |
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int validate_pawn_move(int x1, int y1, int x2, int y2) { |
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return 0; |
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return validate_move(x1, y1, x2, y2); |
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} |
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int validate_knight_move(int x1, int y1, int x2, int y2) { return 0; } |
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int validate_knight_move(int x1, int y1, int x2, int y2) { return validate_move(x1, y1, x2, y2); } |
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int validate_bishop_move(int x1, int y1, int x2, int y2) { |
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if (+(x2 - x1) == +(y2 - y1)) { |
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return 1; |
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} |
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return 0; |
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return validate_move(x1, y1, x2, y2); |
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} |
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int validate_rook_move(int x1, int y1, int x2, int y2) { return 0; } |
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int validate_queen_move(int x1, int y1, int x2, int y2) { return 0; } |
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int validate_king_move(int x1, int y1, int x2, int y2) { return 0; } |
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int validate_rook_move(int x1, int y1, int x2, int y2) { return validate_move(x1, y1, x2, y2); } |
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int validate_queen_move(int x1, int y1, int x2, int y2) { return validate_move(x1, y1, x2, y2); } |
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int validate_king_move(int x1, int y1, int x2, int y2) { return validate_move(x1, y1, x2, y2); } |
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int file_to_board_index(char c) { |
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if (c >= 'a') { |
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@ -186,7 +194,6 @@ int rank_to_board_index(char c) { |
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return c - '0' - 1; |
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} |
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typedef int (*piece_move_validator)(int, int, int, int); |
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int handle_move(char in[6]) { |
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@ -195,26 +202,25 @@ int handle_move(char in[6]) { |
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int ix2 = file_to_board_index(in[2]); |
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int iy2 = rank_to_board_index(in[3]); |
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printf("source: %d,%d | dest: %d,%d\n", ix1, iy1, ix2, iy2); |
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square* source = board[ix1][iy1]; |
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// square* target = board[iy2][ix2]; |
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if (source == NULL) { |
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return -3; |
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return -1; |
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} |
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piece_move_validator validate = NULL; |
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switch ((source->flags & ~LIGHT) & ~DARK) { |
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case PAWN: validate = validate_pawn_move; break; |
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case KNIGHT: validate = validate_knight_move; break; |
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case BISHOP: validate = validate_bishop_move; break; |
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case ROOK: validate = validate_rook_move; break; |
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case QUEEN: validate = validate_queen_move; break; |
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case KING: validate = validate_king_move; break; |
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case PAWN: validate = validate_pawn_move; break; |
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case KNIGHT: validate = validate_knight_move; break; |
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case BISHOP: validate = validate_bishop_move; break; |
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case ROOK: validate = validate_rook_move; break; |
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case QUEEN: validate = validate_queen_move; break; |
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case KING: validate = validate_king_move; break; |
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} |
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printf("valid? %d\n", validate(ix1, iy1, ix2, iy2)); |
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if (!validate(ix1, iy1, ix2, iy2)) { |
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return -2; |
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} |
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board[ix2][iy2] = source; |
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board[ix1][iy1] = NULL; |
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@ -222,25 +228,52 @@ int handle_move(char in[6]) { |
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return 0; |
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} |
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int validate_coordinate_notation(char in[4]) { |
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for (int i = 0; i < 2; i++) { |
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switch (in[i * 2]) { |
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default: return -1; |
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case 'a': case 'A': |
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case 'b': case 'B': |
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case 'c': case 'C': |
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case 'd': case 'D': |
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case 'e': case 'E': |
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case 'f': case 'F': |
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case 'g': case 'G': |
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case 'h': case 'H': break; |
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} |
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switch (in[i * 2 + 1]) { |
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default: return -2; |
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case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': break; |
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} |
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} |
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return 0; |
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} |
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int main(void) { |
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setlocale(LC_CTYPE, ""); |
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char in[6]; |
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do { |
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// printf("\033[2J\033[;H\n\n\n"); |
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printf("\n\n"); |
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draw_board_unicode(); |
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printf("\n\tmake moves by typing them in coordinate notation ('e2e4', for example)\n\t\033[5m%lc%c\033[0m", 0x2588, 0x8); |
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printf("\n\tmake moves by typing them in non-hyphenated coordinate notation ('e2e4', for example)\n\t> \033[5m%lc%c\033[0m", 0x2588, 0x8); |
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if (fgets(in, 6, stdin) == NULL) { |
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return 1; |
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} |
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if (validate_coordinate_notation(in) != 0) { |
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printf("\tinvalid coordinate notation.\n"); fflush(stdin); continue; |
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} |
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switch (handle_move(in)) { |
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case -1: printf("first character should be A-H\n"); continue; |
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case -2: printf("second character should be 1-8\n"); continue; |
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case -3: printf("there isn't a piece on that square!\n"); continue; |
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case -1: printf("\tthere isn't a piece on that square!\n"); continue; |
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case -2: printf("\tyou have a piece where ur tryna go\n"); continue; |
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} |
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} while (1); |
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