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@ -1,6 +1,7 @@ |
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#include <stdint.h> |
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#include <stdio.h> |
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#include <string.h> |
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#include <locale.h> |
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@ -108,15 +109,15 @@ void draw_board_unicode() { |
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for (int j = 0; j < 8; j++) { |
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// reset the color settings |
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printf("\e[0m"); |
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printf("\033[0m"); |
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square* s = board[j][7 - i]; |
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// color the background of the squares |
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if ((i + j + 1) % 2 == 0) { |
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printf("\e[0;100m"); |
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printf("\033[0;100m"); |
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} else { |
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printf("\e[0;107m"); |
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printf("\033[0;107m"); |
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} |
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// fill in the blanks |
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@ -143,7 +144,7 @@ void draw_board_unicode() { |
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} |
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} |
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printf("\e[0m\n"); |
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printf("\033[0m\n"); |
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} |
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printf("\t a b c d e f g h\n"); |
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@ -153,7 +154,26 @@ void print_square(square* s) { |
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printf("square: %d\n", s ? s->flags : 0); |
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} |
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int rank_to_board_index(char c) { |
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int validate_pawn_move(int x1, int y1, int x2, int y2) { |
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return 0; |
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} |
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int validate_knight_move(int x1, int y1, int x2, int y2) { return 0; } |
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int validate_bishop_move(int x1, int y1, int x2, int y2) { |
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if (+(x2 - x1) == +(y2 - y1)) { |
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return 1; |
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} |
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return 0; |
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} |
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int validate_rook_move(int x1, int y1, int x2, int y2) { return 0; } |
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int validate_queen_move(int x1, int y1, int x2, int y2) { return 0; } |
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int validate_king_move(int x1, int y1, int x2, int y2) { return 0; } |
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int file_to_board_index(char c) { |
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if (c >= 'a') { |
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return c - 'a'; |
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@ -162,25 +182,40 @@ int rank_to_board_index(char c) { |
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} |
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} |
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int file_to_board_index(char c) { |
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int rank_to_board_index(char c) { |
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return c - '0' - 1; |
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} |
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typedef int (*piece_move_validator)(int, int, int, int); |
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int handle_move(char in[6]) { |
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int source_position_rank = rank_to_board_index(in[0]); |
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int source_position_file = file_to_board_index(in[1]); |
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int target_position_rank = rank_to_board_index(in[2]); |
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int target_position_file = file_to_board_index(in[3]); |
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int source_position_file = file_to_board_index(in[0]); |
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int source_position_rank = rank_to_board_index(in[1]); |
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int target_position_file = file_to_board_index(in[2]); |
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int target_position_rank = rank_to_board_index(in[3]); |
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square* source = board[source_position_rank][source_position_file]; |
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square* source = board[source_position_file][source_position_rank]; |
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// square* target = board[target_position_rank][target_position_file]; |
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if (source == NULL) { |
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return -3; |
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} |
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board[target_position_rank][target_position_file] = source; |
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board[source_position_rank][source_position_file] = NULL; |
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piece_move_validator validate = NULL; |
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switch ((source->flags & ~LIGHT) & ~DARK) { |
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case PAWN: printf("pawn!\n"); break; |
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case KNIGHT: printf("knight!\n"); break; |
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case BISHOP: printf("bishop!\n"); validate = validate_bishop_move; break; |
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case ROOK: printf("rook!\n"); break; |
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case QUEEN: printf("queen!\n"); break; |
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case KING: printf("king!\n"); break; |
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} |
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printf("valid? %d\n", validate(source_position_file, source_position_rank, target_position_file, target_position_rank)); |
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board[target_position_file][target_position_rank] = source; |
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board[source_position_file][source_position_rank] = NULL; |
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return 0; |
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} |
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@ -190,10 +225,11 @@ int main(void) { |
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char in[6]; |
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do { |
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printf("\e[2J\e[;H\n\n"); |
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// printf("\033[2J\033[;H\n\n\n"); |
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printf("\n\n"); |
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draw_board_unicode(); |
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printf("\n\tmake moves by typing them in coordinate notation ('e2e4', for example)\n\ttype 'help' for options.\n\n\t\t"); |
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printf("\n\tmake moves by typing them in coordinate notation ('e2e4', for example)\n\t\033[5m%lc%c\033[0m", 0x2588, 0x8); |
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if (fgets(in, 6, stdin) == NULL) { |
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return 1; |
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