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starting piece movement validation

main
Nicholas Hayashi 4 years ago
parent
commit
7b278244fc
  1. 66
      src/main.c

66
src/main.c

@ -1,6 +1,7 @@
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <locale.h>
@ -108,15 +109,15 @@ void draw_board_unicode() {
for (int j = 0; j < 8; j++) {
// reset the color settings
printf("\e[0m");
printf("\033[0m");
square* s = board[j][7 - i];
// color the background of the squares
if ((i + j + 1) % 2 == 0) {
printf("\e[0;100m");
printf("\033[0;100m");
} else {
printf("\e[0;107m");
printf("\033[0;107m");
}
// fill in the blanks
@ -143,7 +144,7 @@ void draw_board_unicode() {
}
}
printf("\e[0m\n");
printf("\033[0m\n");
}
printf("\t a b c d e f g h\n");
@ -153,7 +154,26 @@ void print_square(square* s) {
printf("square: %d\n", s ? s->flags : 0);
}
int rank_to_board_index(char c) {
int validate_pawn_move(int x1, int y1, int x2, int y2) {
return 0;
}
int validate_knight_move(int x1, int y1, int x2, int y2) { return 0; }
int validate_bishop_move(int x1, int y1, int x2, int y2) {
if (+(x2 - x1) == +(y2 - y1)) {
return 1;
}
return 0;
}
int validate_rook_move(int x1, int y1, int x2, int y2) { return 0; }
int validate_queen_move(int x1, int y1, int x2, int y2) { return 0; }
int validate_king_move(int x1, int y1, int x2, int y2) { return 0; }
int file_to_board_index(char c) {
if (c >= 'a') {
return c - 'a';
@ -162,25 +182,40 @@ int rank_to_board_index(char c) {
}
}
int file_to_board_index(char c) {
int rank_to_board_index(char c) {
return c - '0' - 1;
}
typedef int (*piece_move_validator)(int, int, int, int);
int handle_move(char in[6]) {
int source_position_rank = rank_to_board_index(in[0]);
int source_position_file = file_to_board_index(in[1]);
int target_position_rank = rank_to_board_index(in[2]);
int target_position_file = file_to_board_index(in[3]);
int source_position_file = file_to_board_index(in[0]);
int source_position_rank = rank_to_board_index(in[1]);
int target_position_file = file_to_board_index(in[2]);
int target_position_rank = rank_to_board_index(in[3]);
square* source = board[source_position_rank][source_position_file];
square* source = board[source_position_file][source_position_rank];
// square* target = board[target_position_rank][target_position_file];
if (source == NULL) {
return -3;
}
board[target_position_rank][target_position_file] = source;
board[source_position_rank][source_position_file] = NULL;
piece_move_validator validate = NULL;
switch ((source->flags & ~LIGHT) & ~DARK) {
case PAWN: printf("pawn!\n"); break;
case KNIGHT: printf("knight!\n"); break;
case BISHOP: printf("bishop!\n"); validate = validate_bishop_move; break;
case ROOK: printf("rook!\n"); break;
case QUEEN: printf("queen!\n"); break;
case KING: printf("king!\n"); break;
}
printf("valid? %d\n", validate(source_position_file, source_position_rank, target_position_file, target_position_rank));
board[target_position_file][target_position_rank] = source;
board[source_position_file][source_position_rank] = NULL;
return 0;
}
@ -190,10 +225,11 @@ int main(void) {
char in[6];
do {
printf("\e[2J\e[;H\n\n");
// printf("\033[2J\033[;H\n\n\n");
printf("\n\n");
draw_board_unicode();
printf("\n\tmake moves by typing them in coordinate notation ('e2e4', for example)\n\ttype 'help' for options.\n\n\t\t");
printf("\n\tmake moves by typing them in coordinate notation ('e2e4', for example)\n\t\033[5m%lc%c\033[0m", 0x2588, 0x8);
if (fgets(in, 6, stdin) == NULL) {
return 1;

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